Originally posted by Employee 2-4601:
...remember that, in our current patriarchal soceity, most females are enocouraged from a young age to develop more "people" skills while males are encouraged to develop more "technical" or agressive skills.
Oh pooh.
It is only partly a nurture issue - mostly its nature. People who have spent their parenting time preventing their sons from encountering any violence (TV, video games, etc) or gun-like objects report their boys still pick up sticks, point them at each other and yell "Bang!"
Originally posted by Employee 2-4601:
I know several women who like to play "sims" (e-mail based, "freeform", story-heavy RPGs)...
I think this has more to do with problem-solving than anything else. Guys like to solve problems (yes, usually with a liberal application of blood-letting in an RPG), while women are content not to. (BTW, all generalities here are just that - generalities!) It's a standard problem with relationships: the woman wants to talk about her problems, while the man wants to solve them (hence, missing the point of the conversation and making the woman cry or pissing her off).
Originally posted by Employee 2-4601:
From my experience, women tend more to the direction of rule-light storytelling than towards wargaming.
I think the "rules-light" bit comes from the problem-solving dilemna, as well. To a male mind, you can't solve the problem if you don't know the rules within which you are working. If you are just there to experience, rather than problem-solve, the rules are much less important.
Originally posted by stofsk:
(note: ---- buddies don't count)
Let's try to keep things a little classier, please.
Originally posted by stofsk:
This whole notion of a 'Shero' being somehow bad is irksome. They've had heroines for millenia...
A "shero" is like a shemale in reverse - a woman acting like a man. That's bad. A
heroine, on the other hand, can be a lady, yet still be competent (which doesn't
always involve kicking butt).
Originally posted by stofsk:
Alien/Aliens: Ripley was a professional. As already said, Lambert was the 'hysterical woman', Ripley in contrast was cool under pressure. But even then, she was still scared out of her mind. She's not some fearless 'rambolina' and to characterise her as such ignores the text of the film. Her 'rampage' at the end WASN'T out of character; instead of being scared she turned angry, which is a natural reaction.
And, for me, the problem occurred when the 3d movie came along. Then she became something... wierd. Her "rampage" at the end of
Aliens was similar to Arnold's at the end of
Predator, except she wasn't covered in mud.
Originally posted by Baron Saarthuran von Gushiddan:
We seem to be (to Joss) able to make Spaceships and settle other planets, but of course can't cure social evils like, oh, I don't know... Bank Robbery? It's just not a future I would want to live in.
Well, a great many folks think human nature is the one thing we'll never really be able to change. And, why so many folks disliked ST:TNG - that whole "we've conquered human nature and everybody lives in peace and harmony now". Hooey.
Originally posted by Klaus:
She got close to being a proper equal at times, despite the skintight suit (and, lets face it, we all prefer that to Gil Gerard in a body stocking),...