I have got it. It's a very comprehensive and highly detailed system for generating everything you might conceivably want to have in a system. There are cultural components - I can't tell if they are the same as in the DGP system as I don't have that book.I have not seen a separate thread on this since release, and so thought I would follow up here. Did any of you get this? Does it allow for pulp and hostile-style world building? Does it have the cultural components we saw back in the DGP version?
I'm not sure what exactly you mean by pulp and hostile-style worlds.