Originally posted by Andy Fralix:
First of all, Welcome. It's not limited to world creation. Every aspect of the game has critics or someone who wants to twek some part of the rules. That is why we have CT expanded in the form of LBB 4 - 8, MT, TNE, T4, and the long awaited T5. The first Traveller (as given in LBB 1 - 3) has grown largely through player input. In fact all this growth resulted in a major overhaul touted as Mega Traveller (MT). What MT lost was a lot of the simplicity of the first 3 LBBs. Personally, I use MT character generation and story line, but use mostly the LBBs for the rest. But I digress, I am sure you have read the current discussions on 3D. It is my understanding that the hex layout for a star map was to allow for playability over reality as were some other rules.
Maybe it could be the time to get into my preferences:
MegaTraveller has always been my preferred encarnation of the system. I love its 2D mechanics and how probability is spread because of it. I don't have the criticism that other have towards its system. For me, it's the best compromise that I have found so far.
I am going to buy
Traveller 5 the day it's available, though.
My pet peeve is over computers, so I play around with the computer rules. When I come up with what I think is a better system, I will post it for others to tear apart, which will result in more reworking computers, etc.
Heh, its funny. Software development is my full time job right now and I don't have any problems with the way that they are handled in Traveller. Love the explanations that appeared in the old Starship Operator's Manual, though that seems not canon right now.
Most surely is that I have not paid attention to it.
If you have alternate views of how something should work, play with it, re-work it some more, play with it some more, etc. When you think you have a good working model, post it, read the feedback and go from there.
I'm not currently playing
Traveller. I'm still thinking how to get the rest of the group into it. We are currently playing a D&D campaign. But
Traveller was the first game I gamemastered in my life a long time ago in the eighties. So I have something going with it.
I'm still thinking in how to get a campaign started. My idea would be a long campaign that begins in the first half of 1115 just before the rebellion, maybe in the Massilia sector so that they can feel the standard Third Imperium state of affairs for some time, and then make the tension rise through the secon half of 1116 until Lucan forces begin to meddle in the sector through 1120. (Maybe I'm wrong with the dates but you get the idea).
I would also like to develop art for my setting using some of the old techniques that I learned in what seems like a previous life now. Would love to have the capability to generate some great art that everybody can use for free in their campaigns, and who knows maybe one day get published. But one thing is clear, I'm not in it for the money; I just feel like getting the dust of my airbrushes, paintbrushes, stirographs, et al, and get a different use of my Macs.
I also would love developing some free apps for
Traveller (most likely Mac OS X only, just because I love Cocoa developement). But don't know how many of the people around here are using Macs, so maybe it ends only serving me. And thinking about clearing copyright issues make my head hurt, so maybe I end up programming nothing.
Heh, I should have titled this thread something like “Hello”. I think I just hijacked my own thread. Go figure!