Original_Carl
SOC-12
I'm inclined to agree with Nats on principle. A 700 page rule book does not have broad appeal. Even Pathfinder is introducing a quick-start guide that's 96 pages to get people past the 570 page Core Rulebook.
When I introduce someone to Traveller, and it's not into my game, I point them at Mongoose. It's the easiest to digest and play right out of the gate. That said, I think their supplements are crap and I find their task system cumbersome -- all those mods and die mods and whatnot against a fixed difficulty number are too fiddly for me to use in-session.
I think that T5, in future releases of the ruleset, should make it clear when there is more than one way of doing things in T5, and that selecting the way that works best for your group is what's important -- in other words, favor design over implementation detail. For example, there are at least two ways to handle a fist fight under Personal Combat (three if you try to handle it like a gunfight). Those two options should be explained in the same space, moving from least to most complex, presenting reasons why you'd choose one over the other.
OK, back to lurking.
When I introduce someone to Traveller, and it's not into my game, I point them at Mongoose. It's the easiest to digest and play right out of the gate. That said, I think their supplements are crap and I find their task system cumbersome -- all those mods and die mods and whatnot against a fixed difficulty number are too fiddly for me to use in-session.
I think that T5, in future releases of the ruleset, should make it clear when there is more than one way of doing things in T5, and that selecting the way that works best for your group is what's important -- in other words, favor design over implementation detail. For example, there are at least two ways to handle a fist fight under Personal Combat (three if you try to handle it like a gunfight). Those two options should be explained in the same space, moving from least to most complex, presenting reasons why you'd choose one over the other.
OK, back to lurking.