• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Your Favorite non-GDW Scifi RPG, Part 2

Your Favorite non-GDW Scifi RPG, Part 2


  • Total voters
    201
Sw d6

I liked Trek but Star Wars took the cake in d6. Fast and furious...just like the movies if well ran. Shame we don't have rankings instead of straight polls.


Some of this might be game system oriented. I went from AD&D to traveller. FASA was an easy jump. For those that stuck with AD&D but wanted some sci-fi perhaps other roads we're easier.
 
D6 Star Wars, Revised & Expanded, has still got my vote for best rpg rules married to a setting--it's simply one of the best out-of-the-box rpgs I've ever seen.

There are different versions of Star Trek. I love the universe. It's a perfect set-up for an RPG, especially if you play in the Classic Trek time period of the original series. The players play the department heads on a Star Fleet vessel. It doesn't have to be a Constitution class. The smaller ships are quite fun to play, too.

The GM is free to throw all sorts of weird stuff at the players. Anything goes. This can be some wild science fiction.

If you want to run a simple space battle or planetary encounter with the Klingons, then, no problem.

If you want to describe a giant human hand made of hydrogen atoms that reaches out and grabs the ship....again, no problem. The universe will handle that kind of adventure. More than handle it...welcome it.

From personal RPG stories that focus on a crew member being a detective while he's not on duty, trying to find out who stole his bavarian cookies his mother sent him from Earth--and adventure that takes place entirely on the ship...

...to an RPG story that has the crew visiting pocket universes, other galaxies, or time travelling forward or backwards on Earth, Vulcan, or other worlds...

....Star Trek can handle it.

It's a fantastic universe for a rpg group to explore.

FASA's Star Trek rules are quite simple. Percentage based. Roll skill or lower to succeed.

And, FASA has a brilliant space battle system designed for role playing space battles on the bridge of a ship, allowing players to man the various positions on the bridge.

Fantastic game. Simple to learn. Easy to play. And, it's very interesting with a creative GM who knows how to tell a good story.
 
My personal favorite is Space 1889, but WEG Star Wars Second Edition (Not R&E) is my personal favorite licensed game.

I disliked the R&E scaling rules... and love the die-capping rules in 2nd. (I started with 1st tho', month of release!)

Space 1889, despite the various dice mechanics (3 different action resolution systems! 1d6 vs skill (±DM's) for quick; (Skill)D6 vs TN by difficulty for detailed; (skill ±mods)d6 count successes for combat )... plus the research rolls system... But it really is an exciting game, and a neat setting.

robject: Which babylon 5??? There are three; two are related! Chameleon Ecclectic's The Babylon Project, and Mongoose's Babylon 5 RPG 1E and 2E. Players keep complaining about incompatibility between the two for character scale stuff over on the Mongoose boards...
 
My personal favorite is Space 1889, but WEG Star Wars Second Edition (Not R&E) is my personal favorite licensed game.

I disliked the R&E scaling rules... and love the die-capping rules in 2nd. (I started with 1st tho', month of release!)

Space 1889, despite the various dice mechanics (3 different action resolution systems! 1d6 vs skill (±DM's) for quick; (Skill)D6 vs TN by difficulty for detailed; (skill ±mods)d6 count successes for combat )... plus the research rolls system... But it really is an exciting game, and a neat setting.

robject: Which babylon 5??? There are three; two are related! Chameleon Ecclectic's The Babylon Project, and Mongoose's Babylon 5 RPG 1E and 2E. Players keep complaining about incompatibility between the two for character scale stuff over on the Mongoose boards...

I liked the idea in the Babylon Project combat where you decide immediate effects during combat, then after combat saw if bones were broken, you were bleeding to death etc, but the hit location put me off enough to skip on the game.
I also liked that the space combat was baically "full thrust" with player abilities thrown in.
 
FASA Trek ruled

The starship combat in FASA's Trek was the best implementation of roleplaying in starship combat that I had or have ever seen. it was suweeet !!!
 
JC:
The playtest drafts of mongoose had a similar system. It was killed between final public draft and publication.

Battlestations! (by Gorrilla Games) impliments similar as well. Both are worth a look.
 
Transhuman Space is a favourite of mine. Like someone said, THS is about how technology changes us, while Traveller is about how it doesn't.

Battlestations! (by Gorrilla Games) impliments similar as well. Both are worth a look.

On a totally off-topic note: has anyone tried Battlestations personal combat using CT/MT/MGT?
 
I voted STRPG(Fasa). My actual favorite is a homebrew GURPS Space game with many of the little bits of background from GS 2nd edition, along with added goodness stolen... er... adapted from Traveller, Star Trek, Space Opera, Star Frontiers, Space Master and my favorite sci-fi authors with a special emphasis on Charles Sheffield and Vernor Vinge. It's fun making all of that hang together.
 
This poll will almost certainly come down to what people know more than anything. Naturally, I give maximal thumbs up to Star Wars d6, but the only other game on this list I ever played was Star Trek.

Other SFRPGs I have played and enjoyed are Dr Who (FASA) and Timemaster (Pacesetter). Neither are in with a running as top dog, obviously.

It would be good if there were some way to winnow, best liked from best known.
 
Back
Top