I was trying to come up with a list of the 10 most common traveller adventure plotlines.
So far I seem to have these, listed in no particular order:
Let's smuggle some neat stuff and to make money: A lot of traveller adventures seem to involve smuggling various things past various people who's job is to stop smugglers.
Let's keep people from stealing our stuff: Again, fighting off or escaping pirate attacks seems to be common in traveller.
Let's steal somebody's stuff: Sometimes some megacorps just have too much stuff while everyone else has too little. Addressing these imbalances and redistributing stuff seems to be a popular pastime.
Let's run around shooting at things and get paid for it: Mercenaryism is so popular in traveller it even gets it's own books in most traveller game systems.
Let's dig up some neat old stuff: What could politely be called "archeology" gets done a lot in traveller, especially in sites about 300,000 or so years old. Usually the scenarios involve keeping people from stealing what you dig up, or finding ways not to get your @$$ blown off by the stuff you've dug up.
Those seem to be some of the most popular traveller plotlines, summarized concisely if irreverently. Any other suggestions for the top 10 list?
So far I seem to have these, listed in no particular order:
Let's smuggle some neat stuff and to make money: A lot of traveller adventures seem to involve smuggling various things past various people who's job is to stop smugglers.
Let's keep people from stealing our stuff: Again, fighting off or escaping pirate attacks seems to be common in traveller.
Let's steal somebody's stuff: Sometimes some megacorps just have too much stuff while everyone else has too little. Addressing these imbalances and redistributing stuff seems to be a popular pastime.
Let's run around shooting at things and get paid for it: Mercenaryism is so popular in traveller it even gets it's own books in most traveller game systems.
Let's dig up some neat old stuff: What could politely be called "archeology" gets done a lot in traveller, especially in sites about 300,000 or so years old. Usually the scenarios involve keeping people from stealing what you dig up, or finding ways not to get your @$$ blown off by the stuff you've dug up.
Those seem to be some of the most popular traveller plotlines, summarized concisely if irreverently. Any other suggestions for the top 10 list?