T
Trent
Guest
As a general set of guidelines, what are the do's and don'ts of running traveller as far as you're concerned?
Just to get this ship launched, I'll drop a few here:
DO:
Keep your storylines consistent with the background.
Read good hard SF and borrow freely from it.
Make your aliens alien, and not just humans with funny bits glued on.
DON'T:
Have Ancients or ancient tech in every scenario.
Mess with the jump drive, that's the foundation of the traveller universe.
Have aliens talk like Yoda. (God that is so annoying...!)
Just to get this ship launched, I'll drop a few here:
DO:
Keep your storylines consistent with the background.
Read good hard SF and borrow freely from it.
Make your aliens alien, and not just humans with funny bits glued on.
DON'T:
Have Ancients or ancient tech in every scenario.
Mess with the jump drive, that's the foundation of the traveller universe.
Have aliens talk like Yoda. (God that is so annoying...!)