Icosahedron
SOC-14 1K
Sounds like hair-splitting to me.
As I read it:
Jump-1 takes you approximately 1 parsec and dumps you in an adjacent hex. This is the minimum travel for a misjump.
Jump-0 can be deliberately engineered, but will not occur as a natural misjump (for whatever reason) and places you elsewhere in the same hex. There is no minimum distance: you could Jump on the spot, theoretically, though in practice random exit parameters would probably result in some positional uncertainty.
As I read it:
Jump-1 takes you approximately 1 parsec and dumps you in an adjacent hex. This is the minimum travel for a misjump.
Jump-0 can be deliberately engineered, but will not occur as a natural misjump (for whatever reason) and places you elsewhere in the same hex. There is no minimum distance: you could Jump on the spot, theoretically, though in practice random exit parameters would probably result in some positional uncertainty.