Joe the Big Game Hunter lands on Planet X in his Safari ship. His plan: to bag the elusive snark. He looks over his array of arms - some of which would draw unfavorable attention from Imperial authorities if they knew he had them - but he has attorneys and money to deal with those inconveniences.
What should he take? The Assault Rocket Launcher was overkill - he wanted to bag a prize, not put fist-size holes in it. His LAG - same. His 13mm rifle was a bit shy for this - but he had those new rounds, with a superdense penetrator core, the ones he'd bought from a specialty manufacturer on Rhylanor. Yes, that felt right.
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I'd like to discuss HEAP and KEAP small-arms. Canon weapons introduce some interesting concepts. There is, for example, the snub pistol and its 10 mm HEAP round. There is the 20mm LAG and its KEAP round that hits almost as hard as a 20mm high velocity cannon of similar tech.
Question: would you allow HEAP rounds - a la the 10mm snub pistol - for other large caliber weapons like the 13mm hunting rifle, 18mm shotgun or 20mm LAG, and if so how would you rate them? Would the round itself need to be underpowered - with shorter range - in order for the HEAP warhead to work (and would that be an advantage in the case of the LAG) or could it fire with normal power and range at TL-7+ (as in Striker)?
Question: would you allow tech level progression for the rounds of more mundane weapons like rifles, as with KEAP rounds, as more exotic materials became available for specialty rounds? Would you allow specialty DS rounds? Would you allow KEAP tech level progression for the LAG?
Question: would you allow a HEAP small-arm to benefit from the HEAP progression found in Striker and MegaTraveller?
Question: the smallest in-game rifle/ram grenade is the 4cm, but modern armies are experimenting with grenade launchers as small as 20mm and 25mm, perhaps also rifle grenades. Would you introduce such weapons, perhaps using the Striker rules to extrapolate their performance?
What should he take? The Assault Rocket Launcher was overkill - he wanted to bag a prize, not put fist-size holes in it. His LAG - same. His 13mm rifle was a bit shy for this - but he had those new rounds, with a superdense penetrator core, the ones he'd bought from a specialty manufacturer on Rhylanor. Yes, that felt right.
...
I'd like to discuss HEAP and KEAP small-arms. Canon weapons introduce some interesting concepts. There is, for example, the snub pistol and its 10 mm HEAP round. There is the 20mm LAG and its KEAP round that hits almost as hard as a 20mm high velocity cannon of similar tech.
Question: would you allow HEAP rounds - a la the 10mm snub pistol - for other large caliber weapons like the 13mm hunting rifle, 18mm shotgun or 20mm LAG, and if so how would you rate them? Would the round itself need to be underpowered - with shorter range - in order for the HEAP warhead to work (and would that be an advantage in the case of the LAG) or could it fire with normal power and range at TL-7+ (as in Striker)?
Question: would you allow tech level progression for the rounds of more mundane weapons like rifles, as with KEAP rounds, as more exotic materials became available for specialty rounds? Would you allow specialty DS rounds? Would you allow KEAP tech level progression for the LAG?
Question: would you allow a HEAP small-arm to benefit from the HEAP progression found in Striker and MegaTraveller?
Question: the smallest in-game rifle/ram grenade is the 4cm, but modern armies are experimenting with grenade launchers as small as 20mm and 25mm, perhaps also rifle grenades. Would you introduce such weapons, perhaps using the Striker rules to extrapolate their performance?