Assuming the typical Traveller is not a hard-core wargamer, doesn't it seem that the way we design dreadnoughts is far too hard-core to really be useful?
Assume also that the Tigress will never be a role-playing ship in the same way that a Beowulf will. At best, players may be in charge -- in which case they do not directly operate the ship at all.
Thus, capital ship design should not be at the same level of detail as role-playing ship design. In fact it should be abstracted to some degree. On the other hand, a Traveller ship squadron is not just four numbers on a counter. From very early on, Traveller weapons inflict different kinds of damage, and defenses stop different kinds of weapons, and beyond that, ships are defined by purpose.
Assume also that the Tigress will never be a role-playing ship in the same way that a Beowulf will. At best, players may be in charge -- in which case they do not directly operate the ship at all.
Thus, capital ship design should not be at the same level of detail as role-playing ship design. In fact it should be abstracted to some degree. On the other hand, a Traveller ship squadron is not just four numbers on a counter. From very early on, Traveller weapons inflict different kinds of damage, and defenses stop different kinds of weapons, and beyond that, ships are defined by purpose.