kilemall
SOC-14 5K
no need for a 4-g Cutter to haul a Yacht module....GURPS Modular Cutter had a 45 ton variant "Slow Cutter"...
If I am a bigshot and could be the target of spacenapping or a hit, high-G would be a preferable feature.
no need for a 4-g Cutter to haul a Yacht module....GURPS Modular Cutter had a 45 ton variant "Slow Cutter"...
Hmmm
I have had a couple of really interesting scenarios come to mind on how to use this.
Pocatello
you know idaho has "common law marriage" - a female spends >24 hours under your roof, the state says you're married. couple of our nuke trainees entered idaho single and left "married" ....
(nice adventure hook)
If I am a bigshot and could be the target of spacenapping or a hit, high-G would be a preferable feature.
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I would probably have no objections.
... growth of MGTOW, "herbivores", and what not, ...
Yes, the Venus of Willendorf is the another "proof" often cited by the FA/HAES loonies. ...
Well, this thread pretty quickly acquired a poor taste...
... and I'm back after sweeping up.I might respectfully point out that this is going in a rather uncomfortable direction.
oh all right. geez.
there. all pg.
probably get infracted anyway.
For such a system mini-yacht, I'd use as a basis the slow pinace hull:
Also for CT:HG TL12:
40 dtons config 1 hull: MCr 4.8
Maneuver 1 : 1 ton MCr 1.5
Power plant 1: 12 tons: MCr 3.6
Fuel: 1 ton (10 weeks)
Bridge: 4 tons; MCr 0.1
no computer
Owner suite (2 staterooms): 8 tons; MCr 1
2 small craft cabins (for crew): 4 tons; MCr 0.2
4 Guest staterooms: 16 tons; MCr 2
Free (cargo, etc): 4.8 tons
Total cost: MCr 13.5
Crew would mostly be stewards, though one of them should pilot it too (unless the owner wants to do it himself)
See that the pinace/slow pinace are more likely to find ships adapted to carry them
Double occ the small craft cabins?
Not needed. Two crememebers (stewards, one of tham also pilot) for two small craft vsbins. It's an option if you want to increase the crew...
I specced 3 SCCs for the LBB2 2 crew members listed plus one steward/servant.
Start hotbunking SCCs, you are starting to get into some ugly territory, more akin to WWII sub crews. Remember, even most warships at least have decks, access to fresh air, the sea to look at, etc. Most Traveller starships are more like nuclear subs, spending most flight time in jump.
The mini-yachts should spend the majority of their time in normal space, but still no fresh air or open deck.
probably get infracted anyway.
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