Barsanuphius
SOC-12
Hey all, it's been a while.
Don't mind me asking, but what is in a ships locker?
Joseph
Don't mind me asking, but what is in a ships locker?
Joseph
Pretty much anything you want.Hey all, it's been a while.
Don't mind me asking, but what is in a ships locker?
Joseph
Shotguns, vacc suits, and toiler paper (bottom shelf).
You left out the cash ship's fund...
Cr7000 x # | 1 GP vacc suit per crewman: suit, gloves, boots and standard helmet |
Cr3000 x # | 1 Portable Life Support System per vacc suit |
Cr20 x # | 1 Magnetic grips per vacc suit |
Cr2 x # | 1 Vacc suit patch kit, 5 patches, on suit belt |
Cr15,250 x 3 | 1 Body pressure suit with vacuum-belt and 1 air charge for 1 passenger-space crewman (steward or medic) per shift |
Cr150 x # | 2 Ship's Personal Rescue Enclosures* (Rescue Ball) per stateroom, plus 1 per occupant in lounge areas, plus 1 per occupant not provided a body pressure suit or vacc suit on the bridge and in engineering spaces. |
Cr150 x # | 1 Snub revolver per bridge/engineering crewman, stored in gun locker at bridge/engineering duty station, plus 1 Snub revolver per other crewman stored in gun locker in Ship's Locker. |
Cr200 x # | 1 box 50 tranq & 10 gas rounds, 1 box 60 HESC rounds per revolver stored with the revolver in the gun locker |
Cr? x # | 1 spacecraft-rated portable fire extinguisher classed for combustible solids, combustible fluids, and electrical fires, clearly identified, will be wall-mounted: 1) on both sides of bulkhead exits, or on the interior side where the exit leads to the ship exterior or to an airlock; 2) beside an interior exit to a lift; 3) on the interior wall above and below a hatch; 4) on an interior bulkhead wall adjacent to each vertical cargo bay door, and on a interior bulkhead wall or utility column adjacent to each horizontal cargo bay door; and 5) in interior hallways at 25 meter intervals from the nearest extinguisher. One additional extinguisher will be wall-mounted: 1) in common/lounge or other public areas, per 135 square meters (30 dTon) of floor space; 2) on the ship's bridge per 135 square meters (30 dTon) of crew space; 3) in each laundry room per 45 square meters (10 dTon) of floor space; and 4) in the ship's engine room per 22.5 square meters (5 dTon) of crew space. One spacecraft-rated portable fire extinguisher classed for kitchen grease fires will be kept in each kitchen/galley space per 45 square meters (10 dTon) of floor space. |
Cr2000 | 1 Electronic Tool Set, stored in engineering section |
Cr1000 | 1 Mechanical Tool Set, stored in engineering section |
Cr1500 | 1 Metalwork Tool Set, stored in engineering section |
Cr1000 | 1 Medical kit, stored in sickbay |
Cr200 x # | 1 dose of Fast drug per occupant, stored in sickbay Medical Kit |
Cr100 | 1 Tranq spray, stored in sickbay Medical Kit, using a dose-controlled nonlethal agent |
Cr1000 x # | 1 Emergency air lock in each section |
Cr150 x # | Wall patches in each section |
Cr? | 15 liters bottled water per occupant, 15 day supply, to be used in event of failure or contamination of water system. |
Cr300 x # | 15-day supply of canned or preserved ready to eat foods, to be used in event of power failure or other failure of the ship's galley. |
Cr300 x # | 1 Survival Kit per occupant, to be stored in lockers on boats, air/rafts or other carried vehicles to the rated capacity of the craft/vehicle if a craft/vehicle is carried, excess to be stored in the ship's locker |
Cr250 x # | Oxygen candles sufficient to maintain all occupants for a minimum of 15 days when used in designated refuges |
Cr50 x # | CO2 scrubbers sufficient to maintain all occupants for a minimum of 15 days when used in designated refuges |
Cr1935 | 1 Atmospheric Reentry Kit (JTAS11) per crewman |
In various of my universes I had an outfit called A Bertram, ship's outfitters that sold stuff for ships - i.e. the sort of things that might go in a ship's locker. This was a chain that had outlets at most starports down to Class C. At its most abstract we just had a per-jump cost for ship's locker replenishment and assumed anything you might put in a ship's locker could be purchased there.Thanks, guys, it's the catch-all that makes sense all place on a ship. Okay.
As I see that there is a forum for thisaptly called, "Ship's Locker". I could have read that or posted there. :coffeesip:
You left out the cash ship's fund...
Well, the ship's fund WAS there, but there was that poker game in the Regina downport...so... you know, not so much anymore.
In various of my universes I had an outfit called A Bertram, ship's outfitters that sold stuff for ships - i.e. the sort of things that might go in a ship's locker.
Something like that. Of course, if you come recommended, the local A. Bertram franchisee might just know someone who can hook you up with items of a more restricted nature ...So... A. Bertram, Chandlers.
Very nice.
[ . . . ]
Alternatively, it could be a Ship's Maker, general purpose, that will make up whatever you need quickly, items have to be relatively simple ship supply items, and you set an upper limit of value/volume of items it can make AND how much raw material it can be stocked with.
So a typical 1-ton ship's locker, say it has a limit of making 1 cubic meter of stuff, upper end is pressure suit with no armor at Cr3000 each, takes double cost material to make an item, and is initially stocked at .5% of the value of the ship which say 40MCr, would be 200,000Cr with a capacity of 100,000 Cr equipment possible.
Then more expensive items like full vacc suits would be bought and racked as per normal.
So you are being boarded...Well gotta make a gun...15 minutes later as you are being taken prisoner, the maker finishes the gun...not so ideal.:coffeesip: