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Ship's Locker

Far future, the computer controls life support, gravitics, internal sensors, internal lighting and inertial compensators. It's space, so unless it's an internal hijack attempt, you've seen this coming and have time to get the passengers strapped in - gotta have some way to do that, maybe a chair in their room, too much chance of some little failure during launch or landing resulting in an injury - and prepare your own response to the boarding. I do not envy the folk that are attempting an opposed boarding.

Lighting can go off, but the emergency lighting would kick in, you wouldn't want emergency lighting that could be controlled by systems that might fail in a blackout - but with time to prepare, the crew could pull the batteries on the emergency lighting units before the boarders arrived, leaving the boarders in darkness or perhaps with the only light being the one directly above them, illuminating them as targets. Sound systems could be made to issue the sounds of gunfire from specified speakers, confusing the boarders as to the direction and activities of defenders, or they could broadcast infrasound in specific areas to make the boarders feel uneasy or sea-sick. You can't play with life support too much without putting passengers at risk, and a smart boarder will have a pressure suit, but you could probably cause a fog to form if you felt that would improve your tactical situation. Maybe a clever captain installs a grav plate on the wall opposite the airlock - that would be a rude shock if it were cranked up to 3 g's just as they opened the hatch. Inertial compensators are controlled by the computer and could be instructed to create compensating fields in the absence of actual thrust - which is likely to be unpleasant for someone walking down a hall at the time. Floor gravitics can be fluctuated randomly if the passengers are strapped in, or even if they're just lying flat. It'd be a heck of a time maneuvering with the grav field quickly and randomly fluctuating between 0 and any value up to 3 g. Computer would monitor movement of defenders and boarders to avantage defenders with such measures - try holding your weapon steady while gravs are fluctuating.

SOM suggested a sleep gas. That won't stop a well-prepared internal hijacker, but it would certainly cause trouble for the desperate and impulsive sorts, and once passengers are sedated and lying on the floor, there are things you can do to inconvenience masked hijackers.
 
On the grav plate security gambit, I figure that was a driving reason for Battle Dress- so boarding Marines could power through grav traps, possibly carrying grav neutralizers for just that reason.
 
Well, you didn't see my cards...

Every single time. Every time. This is what you say. What happens? You lose, "someone" claims cheating, somebody else gets shot. Then we get a call to come bail you out.

Leaving all of us to scrounge up scratch to get you out. Again. I am just going to have to put it somewhere where you won't look. Like at your workstation. :rant:
 
I guess I always have the ship funds in a small vault in the owner/captain stateroom. Too many people need to access the Ship's Locker. Note, the ship's personal weapons are in a secured safe in the Ship's Locker.
 
Digitize the funds, make everything electronic, then put parental controls on it, maybe a two-person key or some such, so he can't spend too much. :D

On the grav plate security gambit, I figure that was a driving reason for Battle Dress- so boarding Marines could power through grav traps, possibly carrying grav neutralizers for just that reason.

A very good reason for battle dress, yes.
 
It could also be like a hotel room mini bar: some starport chandler stocks it and you only get charged when you take something out of it.

This would absolutely be the case with a Detached Duty Scout/Courier.

Some items would be considered expendable and replaced without charge or question during any layover at a Scout Base.

Others would be accountable items, requiring a valid, written report (backed by ship's logs or other evidence) justifying their absence. The Scout operating the ship on Detached Duty is personally liable for unauthorized damage, loss, or destruction of these accountable items.

Admin skill might enable finding regulations justifying additional desired equipment beyond the standard loadout. (10+, +DMs for Admin, +/-DMs at referee discretion based on cost, plausibility, TL, and how many times attempted -- repeated fails may indicate that no regulation authorizing issue of the item in question exists.)

If a player wants an item beyond the standard loadout during the course of play, but hasn't explicitly gone through the above process, the requisition can be attempted retroactively if the character had sufficient foresight. In other words, it may have been there all along.
(Roll 2D6 for INT or lower, DM -1 per Term of Service due to experience. Success allows checking to see if the item was added to the ship's authorized equipment, as above.) If the item is added, it may be part of the ship's Accountable Items list at the referee's discretion.

The Ship's Locker is inventoried for Accountable Items during the ship's annual overhaul and/or when transferred to a different Scout. Hilarity may ensue if items turn up missing (I distinctly recall reading a short story involving a spaceship with a missing "Offog"*).

I'm modeling this concept on military Tables of Allowance and equipment custody regulations.

*"Offog"? What's an "Offog"?
Spoiler:
It was due to a typo; the entry was for Off. Dog, the ship's Official Dog "Peaslake".
 
That helps if there's an O2 failure but it could be a problem in a fire, and it could be bad if there's a depressurization and someone went for it.

More like air line masks much closer than that. Submarines are lousy with manifold connections for Constant Flow Airline connections. Don't use them while actively fighting the fire, but if you have to stay in a smoke filled space (watch standers), it's a way to breathe. There's one per bunk, and lockers scattered throughout the ship.
 
That helps if there's an O2 failure but it could be a problem in a fire, and it could be bad if there's a depressurization and someone went for it.
As long as it's not a self-sustaining fire, simply sealing the compartment and either let it burn itself out or depressurizing the compartment will put the fire out.

If it's a self-sustaining fire, that's a bigger problem that will require dumping the heat below the point of ignition or if possible jettisoning the burning components.

But the emergency oxygen is there to save lives, be it depressurization or a fire. This may be in the form of an escape hood or a mask with a hose.

The Ship's Locker is inventoried for Accountable Items during the ship's annual overhaul and/or when transferred to a different Scout. Hilarity may ensue if items turn up missing (I distinctly recall reading a short story involving a spaceship with a missing "Offog"*).

I'm modeling this concept on military Tables of Allowance and equipment custody regulations.

*"Offog"? What's an "Offog"?
Spoiler:
It was due to a typo; the entry was for Off. Dog, the ship's Official Dog "Peaslake".

I think in the story they explain it as there not a lot of space in the database, so titles were shortened - basically their own Y2K bug. I'm not sure, but I think this started with semaphore and telegraphs - usually easier to send "ComNavSurPac" than "Commander Naval Surface Fleet Pacific."

The story is Allamagoosa by Eric Frank Russell.

More like air line masks much closer than that. Submarines are lousy with manifold connections for Constant Flow Airline connections. Don't use them while actively fighting the fire, but if you have to stay in a smoke filled space (watch standers), it's a way to breathe. There's one per bunk, and lockers scattered throughout the ship.

At your bunk onboard a spaceship should be the survival ball.
 
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This would absolutely be the case with a Detached Duty Scout/Courier.

Some items would be considered expendable and replaced without charge or question during any layover at a Scout Base.

Others would be accountable items, requiring a valid, written report (backed by ship's logs or other evidence) justifying their absence. The Scout operating the ship on Detached Duty is personally liable for unauthorized damage, loss, or destruction of these accountable items.

Admin skill might enable finding regulations justifying additional desired equipment beyond the standard loadout. (10+, +DMs for Admin, +/-DMs at referee discretion based on cost, plausibility, TL, and how many times attempted -- repeated fails may indicate that no regulation authorizing issue of the item in question exists.)

If a player wants an item beyond the standard loadout during the course of play, but hasn't explicitly gone through the above process, the requisition can be attempted retroactively if the character had sufficient foresight. In other words, it may have been there all along.
(Roll 2D6 for INT or lower, DM -1 per Term of Service due to experience. Success allows checking to see if the item was added to the ship's authorized equipment, as above.) If the item is added, it may be part of the ship's Accountable Items list at the referee's discretion.

The Ship's Locker is inventoried for Accountable Items during the ship's annual overhaul and/or when transferred to a different Scout. Hilarity may ensue if items turn up missing (I distinctly recall reading a short story involving a spaceship with a missing "Offog"*).

I'm modeling this concept on military Tables of Allowance and equipment custody regulations.

*"Offog"? What's an "Offog"?
Spoiler:
It was due to a typo; the entry was for Off. Dog, the ship's Official Dog "Peaslake".

Along those lines the truly desperate could sell Ships Locker items, but should be replacing them ASAP to avoid service/company audit consequences, and any sort of certification/flagging process likely requires a minimal standard of emergency equipment and tools.
 
More like air line masks much closer than that. Submarines are lousy with manifold connections for Constant Flow Airline connections. Don't use them while actively fighting the fire, but if you have to stay in a smoke filled space (watch standers), it's a way to breathe. There's one per bunk, and lockers scattered throughout the ship.

I would agree with some form of air supply. Pure O2 is a recipe for disaster, as the Apollo program discovered. Back when I was doing nursing home surveys, we were in a nursing home when a medical emergency was declared. A resident on O2 had tried to smoke with his cannula in and his O2 on. I went to the scene to observe the facility response. Cannula had gone up like gasoline, it was gone and his face was blackened with burns in a matter of seconds. One of several times I had to investigate cannula burns, because smoking residents never seem to understand the danger no matter how firmly they're warned. Needless to say, that facility did not do well on the survey. I would not trust pure O2 in the vicinity of an open fire, not if I had a choice and could replace it with canned air.
 
If someone's not breathing, doctors would put patients on pure oxygen. Studies suggest however that pure oxygen does more harm than good in the long run as this triggers the release of chemicals into the brain that actually interferes with how the heart and arteries work and can work against getting oxygen to the brain. But they can alleviate this by slightly thinning the mix with 5% carbon dioxide.

I can see why you'd want oxygen handy on a spaceship, like handholds and fire extinguishers. Still, anything over 21% oxygen continues to be a fire hazard, but we can reduce this risk by providing small bottles, suitable for five minutes.

A rescue hood or mask with at least 20 minutes of breathable air (21% oxygen) should be included as well.
 
I recall our nurse saying that O2 was bad about drying out nasal membranes. She was emphatic about making sure the facility was keeping the water bottles on the concentrators filled. Those are pretty nifty tech, though.

...A rescue hood or mask with at least 20 minutes of breathable air (21% oxygen) should be included as well.

Put a big "Do not use in the event of depressurization" sign next to it. Aramis taught me that.

Hmmm... What if you made a girdle that inflated to put pressure on the abdomen in the event of a pressure drop, and required everyone to wear one?
 
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