In my case, I don't think going from a block-out to adding details is that far of a leap, but I'm more interested in other aspects of this work.
Mainly;
How do you determine the scale for certain features? Do you lay out the ship's decks, and spaces ( especially the bridge/cockpit ) in order to figure a reasonable hatch and window size? Do you have a man-sized model to use to check this? Do you use the lay-out that you've determined to do cut-away views? Do you model interior portions to make sure everything fits?
Do you use box modelling, vertex/face modelling, or hard-surface subD modelling? What sort of greeble libraries do you find useful? Do you have a library of interior models, such as chairs,tables, panels, etc. that you use when blocking out the interior?
How do you handle unwrapping complex models?
What is your preferred texturing work-flow? What sort of texture maps do you use? How much of the surface detail is texture vs geometry? Procedural? or hand-painted? or photo based ?
I'm really interested in texturing, because I'm bad at it and hope to learn a few tips.