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General Step by step ship building sample

magmagmag

SOC-12
Admin Award 2022
Admin Award
Using this thread, I will build a ship and show you step by step progress.:rofl:

A sample ship is ... 1k dt Chrysanthemum-calss destroyer escort:eek:
 
1_MK000.jpg
 
Using simple shape blocks, I check the size of ship.
The ship is longer than the original Chrysanthemum, especially "neck of the bridge".
 
Using simple shape blocks, I check the size of ship.
The ship is longer than the original Chrysanthemum, especially "neck of the bridge".

Are you going to shorten it then or just do your own version? The sphere looks like it could be a little small, though that's just in comparison to the original illustrations

Do you work out the total volume of the shapes as a check against building something that's the wrong displacement?
 
Yeah!

Great start.
Will watch closely as my Illustration capability is zero!
Can you get any dimensions? (x,y,z) - Feet, Meters, Whatever from volumes used?
 
>Are you going to shorten it then or just do your own version? The sphere looks like it could be a little small, though that's just in comparison to the original illustrations

My own version. And there are some different image on the net.
My target is the original illustration.

>Do you work out the total volume of the shapes as a check against building something that's the wrong displacement?

Yes I do. And I sometimes made inside of ship. Size is vital factor for me.

>What tools are you using and what are you using as a reference for the image?

I use the “Shade” as tool. My target is the original fighting ship illustration.
 
In my case, I don't think going from a block-out to adding details is that far of a leap, but I'm more interested in other aspects of this work.
Mainly;

How do you determine the scale for certain features? Do you lay out the ship's decks, and spaces ( especially the bridge/cockpit ) in order to figure a reasonable hatch and window size? Do you have a man-sized model to use to check this? Do you use the lay-out that you've determined to do cut-away views? Do you model interior portions to make sure everything fits?

Do you use box modelling, vertex/face modelling, or hard-surface subD modelling? What sort of greeble libraries do you find useful? Do you have a library of interior models, such as chairs,tables, panels, etc. that you use when blocking out the interior?

How do you handle unwrapping complex models?
What is your preferred texturing work-flow? What sort of texture maps do you use? How much of the surface detail is texture vs geometry? Procedural? or hand-painted? or photo based ?
I'm really interested in texturing, because I'm bad at it and hope to learn a few tips.
 
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My preferred program is sketchup, as I find it easy to use and I can lay out decks in order and in 1:1 scale, and try to wrap it later. But I'm mostly self-taught and have yet to figure out texturing myself.

I agree it seems a lot of steps between the original red sphere of the bow and its current form were skipped and would love to learn more.
 
I could recognize the bridge unit, but the purpose of some of the remaining derail parts I can only guess at.

Is Shade easy to use? Are you using basic or professional?
 
Hull block making.
You are able to understand the difference of derail making method between texture using and detail parts using.

This block has 3 decks
2 x tripple missile turret and 1 x double FG turrets are set on the deck.

Bottom of the deck, there is a space for 2 of 20dt launch.

1_BODY.jpg
 
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