i think one thing that has been lost in the shuffle is that the UWP starport is the Imperial starport...at least that's how i read it to mean.
Shadowdragon,
That's how I've always viewed and it is, I believe, the consensus opinion within the Hobby. As with many things in
Traveller, the basic depiction of starsports changed somewhat as
Traveller became more and more
OTU-focused.
I no longer have the 1977 version of the
First Three LBBs, but my 1981 version of
LBB3 explicitly mentions extraterritoriality while not mentioning the Imperium or an imperium at all. Not much later we've John Ford's
JTAS article describing an Imperial "Skyport Authority" that operates starports followed by
MT strongly implying starports that are Imperially operated,
T4 explicitly stating the same, and
GT depicting the SPA as an Imperial ministry.
... a planet may or mayn't have its own star and spaceports, and it may or mayn't have its own associated shipyards, but the classification that is recorded is what the Imperials have built/leased there. so yes, imo a system with an official Class E starport could still have refined fuel, and fully capaple shipyards available to commercial interests.
Again, a view well supported in canon. In
CT there's a very early
JTAS adventure featuring a corporate "starport" with restricted access, Al Morai's various facilities that create Class B ports for their ships in systems that have none, and other examples.
MT baldly states that spaceports can handle starships, but that extraterritoriality is usually not present. In
MT's terms, extrality is the only actual difference between a system's sole starport and the many possible spaceports. (Which neatly "solves" our questions about how a system with a Class E
starport can have a navy.)
BTW, this "Starport = Spaceport w/o Extrality" method is how I explain worlds like Burtson/Trin's Veil
IMTU.
That system has five trade routes passing through it, two of which are
GT:FT main routes(1), while the system itself only hosts a Cass C port with a pop code of 6 and a TL of 8.
IMTU the trade
passing through the system uses a "farport" operated for that purpose by a shippers consortium and placed beyond the primary's 100D limit. Independents can use this farport, albeit at inflated prices and reduced services, or they can travel further inward and use the Class C port on the planet. Extrality concerns for the farport are moot because the goods and peoples passing through the port are not staying in the Burtson system and the system itself is a colony of Squanine, a world with significant shares in the shipper's consortium.
They just are not imperial businesses per se and will probably charge significantly more than an imperial base for services, especially to offworlders.
Exactly, they could charge more or they could deny access to off-worlders completely.
but i could be wrong :smirk:
Then most of the Hobby would be wrong. Anyway, all that truly matters is your personal
TU. You needn't worry about the rest if you're only playing and aren't writing.
Regards,
Bill
1 - A main route consists of as many as 20 ships per day and an average of 1 million dTons and 20,000 passengers per week.