This was discussed years ago, but I'm re-opening it since I don't remember the range of conclusions.
GIVENS
* The benefit of a fully-realized Xboat system is its reliability. - Walt Smith, 1998.
CT Traders & Gunboats, pages 8-10.
ASSUMPTIONS
EXPRESS STATIONS
GIVENS
* The benefit of a fully-realized Xboat system is its reliability. - Walt Smith, 1998.
CT Traders & Gunboats, pages 8-10.
(p8) it jumps, relays its messages to the station on arrival, and then waits to be picked up by a tender, to be refuelled and sent on its way with a new load of messages. The local station, meanwhile, accepts messages, encodes them, and transmits them to a tender at the edges of the stellar system. Messages brought by the arriving xboat and intended for further down the line are consolidated with the new data and all are sent on to another xboat already fuelled and standing ready to leave. The entire network operates like the pony express - messages are always moving at top speed. Transfer time for messages from one xboat to another can beas short as ten minutes, and is rarely more than an hour.
(p10) High population and high technology star systems can be expected to have up to twelve xboats presentat one time, probably distributed evenly between arriving and departing ships.
(p10) The express boat is also capable of only limited endurance. While it can sustainits crew of one and a passenger for the week it spends in jump space, its power, atmosphere, and food reserves are good for only about three days after break-out.
ASSUMPTIONS
- Xboats (especially where multiple legs join) are best served on a schedule rather than waiting for arrivals. Someone is always arriving...
- It seems to me that a weekly pulse sounds right.
- Tenders seem to work in pairs: one in the source system, and one in a target system. Three shared Xboats allow weekly transits.
- At any one time, a Tender probably has one or two Xboats for transit, and one spare.
- Every two to three weeks, each Tender is refueled.
- Every X months, each Tender is replaced by a new one, and it is cycled back to the starport (with its Xboats) for service.
- The weekly schedule looks like this:
- An Xboat arrives within 100D of the mainworld. It relays its messages to the Xboat Station, which transmits an update to all Tenders.
- Transmission rate is at the Speed of Plot.
- Within one hour, a designated Tender deploys an Xboat back to the origin system.
- A designated Tender travels to fetch the Xboat, which I thinkis well within an 0.1 AU service area for the ship.
- The Xboat is refuelled and recharged.
- An Xboat arrives within 100D of the mainworld. It relays its messages to the Xboat Station, which transmits an update to all Tenders.
EXPRESS STATIONS
- Could be at L1, L2, or perhaps the leading or trailing Trojan point.
- This is where surplus Tenders are parked.
- This allows the service to take one out for maintenance as necessary.
- Assuming a weekly pulse, then we have up to four active Tenders.
- So three extra Tenders is no big deal.
- That third one is for Xboat balancing issues; which see.
- Scale up as you like.
- So three extra Tenders is no big deal.
- This is where surplus XBoats are parked, to a certain point.
- Assuming a weekly pulse, then we have up to twelve active Xboats.
- Say two or three extra Xboats per spare Tender.
- And four more Xboats just hanging around at the station.
- Anything above that is shipped someplace appropriate (via Tender of course).
- There's always slack in the system; the IISS over provisions a bit to prevent stalls in the network
- This allows the service to take one out for maintenance as necessary.
- Assuming a weekly pulse, then we have up to twelve active Xboats.
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