AnotherDilbert
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Sorry, flying a compact several thousand tonne brick on willpower alone isn't in my "suspension of disbelief" range...The idea here is to get within "suspension of disbelief" range. This is science fiction, after all.
Sorry, flying a compact several thousand tonne brick on willpower alone isn't in my "suspension of disbelief" range...The idea here is to get within "suspension of disbelief" range. This is science fiction, after all.
We are deep into speculation territory. How much can we vector our thrust? Is the thrust the same magnitude off-center?Mass tonnes. Weight tons would be significantly less, after applying the maneuver drive. Yes, you can't do both at once -- the idea is to do them sequentially.
With a lifting body we are still over a factor ten off in a standard atmosphere, but to land under most conditions we have to be able to land in a thinner atmosphere, perhaps down to 10-20% of Earth standard. How much more lift would that require? Ten times as much wing area?Mass tonnes. Weight tons would be significantly less, after applying the maneuver drive. Yes, you can't do both at once -- the idea is to do them sequentially.
Can you tweak that square meterage by using the hull itself as a lifting body?Let's see what we would need in the way of wings, to land a Free Trader like a current aircraft.
I'll use two comparisons, a large jetliner and a small jet fighter:
Airbus A380:
Max take off weight ~500 tonnes with a wing area of 845 m2.
JAS-39 Gripen NG:
Max take off weight ~16 tonnes with a 25 m2 wing area.
A Free Trader would be roughly 2000 tonnes, so would need a:
2000 / 500 × 845 ≈ 3400 m2 wing area, or
2000 / 16 × 25 ≈ 3100 m2 wing area.
Close enough, let's say 3000 m2, heck, let's say 2000 m2 for superior tech at TL-9.
2000 m2, that is 1000 m2 per wing, perhaps something like a 10 m wide and 100 m long wing? So, a 30 m long Free Trader with a 200 m wingspan?
Can anyone point to a CT LBB that specifies starships have lifting body lift vectors added to their movement?Lifting body.
Well, you'd honestly want 1.4Gs to deal with Size: A and Atmosphere: 6-9.No, all you'd need is 1.3Gs and patience.
why trace?The values are whatever they need to be for a TL9 hull to achieve hypersonic flight in trace atmosphere. I wouldn't worry about heat transfer, and as for ionisation the m-drive has that covered.
RAW, there are no GIANT WORLDS without atmosphere … so that is actually a non-issue.And hilariously enough, a lifting body is only "useful" as a "contra to gravity" thrust source (of adequate vector magnitude) in a limited range of atmosphere types ... while an "excess of gravitic capacity" works everywhere regardless of atmosphere.
MegaTraveller took the Striker concept and ran with it … actually drawing a parallel between STREAMLINING classifications for starships and equivalent AIRFRAMES on aircraft (along with allowing STOL, VTOL and WATER landing options for Starship designs). While definitely NOT CT RAW … it is as close to the CT RPG as the Striker MINIATURES rules are to a RPG.Ok, sports fans, I did start this thread looking for a quote from Marc in the early days.
Which was the intro into the idea that 1g ships were limited to landings on size 7 worlds or less. With the idea that a general purpose freetrader would both be streamlined and have 2g worth of manuver. For the broadest range of trade functionality.
Look at it this way, i was looking for a broader range of performance with thrust and streaming being reasons.
Consider “partial“ streamlining, which could describe a 1g ship that is streamlined.
Just ideas to play with.
assuming air density of .125 kg/m^3, a cross-section area of ~300m^2, a very generous Cd of .05, and 1g thrust ( 20,000,000 N, assuming a ship's mass of 1dton = 10 tonnes )*trace as in altitude based trace.
Free Traders land just fine, and take off too
Beltstrike has rules for fuel used as you use the m-drive - the LBB2 77/Hg 79 model and also has the anti radiation effect.
So energy weapon exhaust m-drive that also produces an anti particulate radiation screen
MegaTraveller took the Striker concept and ran with it …
Sure LBB2 but LBB5 can certainly be specced that way, given it’s a percentage based system.No, all you'd need is 1.3Gs and patience.
Except the build rules in Classic don't let you build for fractional Gs even if that's the obviously preferable option.
Yeah. Parachute recovery for a typical ACS ship is... let's just say, slightly implausible.But of course past a certain speed it doesn’t matter, kinetic impact is impact if you can’t stop short of the surface or dense atmosphere.
Not according to the rules as written, which only address Gs in integer increments.Sure LBB2 but LBB5 can certainly be specced that way, given it’s a percentage based system.
Why are you assuming that atmospheric entry would need to be "hot" with a Traveller maneuver drive?BTW been wrestling with the hot reentry issue.
I derived it somewhat differently, looking at drag racing to understand the relationship between power and acceleration. It isn't linear becauseI think we did the math once on the TML, and the top speed on the air/raft is pretty close to the terminal velocity of it falling nose first thru the atmo
The logic I pushed was that it moves by not cancelling the weight on the leading edge, which leads to it 'falling' in that direction... and thus top speed is terminal velocity when falling
Like this?Can you tweak that square meterage by using the hull itself as a lifting body?
A lifting body gives some lift, not as much as a massive wing.
An X-24B had a specified "wing area" of about 31 m2 for a mass of about 6 tonnes.
In Free Traders that would be:
2000 / 6 × 31 ≈ 10 000 m2. A 30 m by 300 m Free Trader with a height of 0.3 m?
With that wing it didn't take off normally, but was dropped from a carrier aircraft...