At the cost of absolutely no armor. None at all. A guy with an anti vehicle weapon can hull you.
That's going to lower the freight and passenger rates!
Hans
Not in MgT. A tank can't even penetrate 0 armor ship.
The existing A2 had 10 points of armor,
:rofl::rofl::rofl:
No it doesn't. It has 4 points. (which is a REALLY stupid waste of MCr & tonnage BTW) Against anything that a Pirate is likely to have (PL 2D6 being the minimum) is nothing because it is such a small hull.
You should probably study the MgT CRB before diving into analysis.
It's 16 percent of the cargo capacity or about 20% more earning potential. That's huge for a small merchant.Clearly you are missing the point. Stripping off armor for a measely 10 tons of cargo isn't that big a difference.
I don't know about MgT, but CT ship design and combat systems did give a ship with no armor a pretty strong hull. MT made the equivalent amount of amor (i.e. zero CT armor) 40 points of MT armor.And if you are such an expert, where in either HG or the CRB does it say that vehicle scale weapons will not penetrate level zero ship scale armor?
I don't know about MgT, but CT ship design and combat systems did give a ship with no armor a pretty strong hull. MT made the equivalent amount of amor (i.e. zero CT armor) 40 points of MT armor.
Hans
In MgT Merc Book: "Because starship-scale weaponry is so lethal to
ground force targets
it is not often that a vehicle or heavy infantry would ever want to
make a stand against a starship. Most ground force weaponry
simply cannot muster enough damage potential to do anything
but scratch the paint of a starship. Starships are shielded from the
void of space and layered in armour designed to withstand raw star
radiation and absolute zero temperatures"
So that carries over what you noted from CT and MT. So the armor you give in MgT is to protect against ship scale weaponry. As in past editions, the example ships are not always well (read wisely) designed.
Gypsy, good catch. My spread sheet had a glitch. Add MCr.0.8 for streamlining.
It's 16 percent of the cargo capacity or about 20% more earning potential. That's huge for a small merchant.
I don't know about MgT, but CT ship design and combat systems did give a ship with no armor a pretty strong hull. MT made the equivalent amount of amor (i.e. zero CT armor) 40 points of MT armor.
Hans
What the quote says is that few ground fire weapons will do more than scratch the paint of a starship. By implication some weapons will do more than scratch the paint. But how much more? Scratch the actual hull, perhaps? Put a dent in it? There's a long way from scratching paint to actually penetrating.So, by your own quote, Starships are not completely immune to ground fire like your original assertion. MOST is not ALL. MOST weapons won't penetrate a tank. Some will. Like the Missile I originally proposed.
So, by your own quote, Starships are not completely immune to ground fire like your original assertion.
In MT, most space ships can be taken down with heavy man-portable weapons and field artillery
I wasn't aware of that. Ships have a default 40 armor pts. An FGMP-16 has 34 Pen then, 16 Dmg. I can't remember exactly how that works out in the end vs. a given armor rating though.
Level | Threshold | Vs Characters | Vs Vehicles |
NoEffect | Pen < 0.1 * AV | ||
NoPen: | Pen ≥ 0.1 * AV | Special | damage to structure |
LowPen: | Pen ≥ AV | x1 damage | x1 damage to system |
HighPen: | Pen ≥ 2AV | x2 damage | x2 damage to system |
There are three explicit thresholds in MT.
[TC="2"]No damage[/TC]
Level Threshold Vs Characters Vs Vehicles NoEffect Pen < 0.1 * AV NoPen: Pen ≥ 0.1 * AV Special damage to structure LowPen: Pen ≥ AV x1 damage x1 damage to system HighPen: Pen ≥ 2AV x2 damage x2 damage to system
The wording on no-pen results is awkward. the 1/10 damage appears on a casual read to apply to any nopen, but on careful reread, and considering the punctuation, it seems to be only for characters in incomplete armor or non-rigid armor.
So, AV40, your gauss rifle Pen 4 does structure damage. Note that the ratings in the Ref's Manual were errata'd in 1987 to 10x the book's calculations.
Wow! Don't fly a armor 40 ship (all civilian ships) in MT between planets. One micro meteor and you are toast. NOT well thought out at all. :rofl: