
this is a very basic, off the shelf tanker which is intended to be upgraded as needed by it's owner.
It has a bit more thrust, and extended jump range than most commercial Vessels. I intend for it to service the survey ships I am working with..so the final version will probably have a bit of armor, and guns.
It will take up station over a gas giant and deploy it's skimmer drones. Currently the drones are 20 ton drones but I plan on upgrading those. It can stay on starton until it's tanks are full and then move off to refuel ships it is servicing, or jump to a neighboring system to deliver it's cargo.
Part of it's duties, along with cargo ships assigned to a survey group, is to jump to designated locations and set up fuel bladders for other ships to use in an emergency.
Standard procedure for a tanker under attack, is to make an emergency jump as soon as possible. Using it's internal fuel, or it's stored fuel if needed. Escort craft will jump as soon as possible to it's fallback location, as will other ships in it's group.
to prevent hostile vessels from tracking the fleeing tanker, it will often jump between system. then jump again if it's escort does not arrive within a prescribed time limit, or a hostile vessel enters the area.
Since most vessels do not carry enough fuel for back to back jumps the fact the tanker has short jumped to an empty area is enough to discourage/prevent pursuit
Should the tanker be caught with its storage tanks dry, preventing a short jump, it will execute a standard jump toward the nearest friendly region.
For this reason the procedure is for the vessel to maintain a full internal fuel load, and as much fuel in it's storage tanks as possible. So that it can make back to back jumps, and refuel any escort, or sister ship jumping to it's location.
NOTEs: the stats are rough, and need a second pass to make sure i have my numbers right...and the model is on my list for textures, and some weathering.
any suggestions for tweaks would be appreciated..I already plan to do an armed version, with a touch of armor, to give it better odds of getting out of a hostile encounter without being shot full of holes.
I think I have finally figured out how to get smooth surfaces, and hard surfaces on the same object without a lot of odd distortions showing up...the first few tries mutated the second I tried to apply smooth surfaces next to hard flat surfaces.