tbeard1999
SOC-14 1K
Don't forget, though, TBeard, that CT does show differences in Skills unlike MGT.
Yes, that's true. To put it in "universal task system du jure" lingo, many routine Medical tasks are easier for a Medic than routine Gun Combat tasks are for a sniper. And in many cases, CT skill levels do not add to the roll, point for point. CT skill use is far more nuanced than MGT skill use -- which is what you get when you eschew a universal task system. Given the relatively small number of skills in CT, I've never found the lack of a universal task system to be a problem. Indeed, I've found the opposite -- shoehorning a purportedly "universal" task system is almost always more trouble than it's worth. I see game mechanics as tools. And while a multitool may be convenient, it seldom replaces dedicated tools.
What I meant in my post is that the CT and MGT systems "charge" the same for 1 level of Medical as for 1 level of Gun Combat. But, as you point out, the *value* received by a player may differ in CT, since Medical has routine tasks (waking from Low Berth; allowing wounded characters to recover; proper use of drugs) that are easier (or at least different) than routine Gun tasks.
This is one of the beautiful things about CT. This is one of the things that got "lost" when Traveller moved to a one-size-fits-all task system in MT (followed by MGT recently).
Yup. I prefer the more nuanced view of skills provided by CT and (as my posts should make clear) find universal task systems to be overrated.
As always, YMMV.
I would note, in defense of MGT and other systems, that the hassle factor increases precipitously as you add more skills. IMHO, a universal task system becomes desirable when the number of skills reaches a certain point. Of course, I favor systems will smaller numbers of broad skills, so this is a non-issue for me.