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2d6? Why oh why?

...While you can somewhat more easily generate PCs with level 2 skills in a number of more diverse fields, I'm not sure this breaks suspension of disbelief at all if you accept that level-2 skills represent a "journeyman" level of competency.

I thought someone had mentioned in this thread that MGT defined Medical-2 as Doctor though? Not journeyman level. If MGT task difficulties are set based on skill-2 being full competency (i.e. mastery) then the problem is even "worse" if multiple areas of discipline routinely reach level-2.
 
Thus, I am bemused by the amount of vitriol flung at its critics. It's like someone aggressively defending the honor of a 7-9 football team.
Well, there are a couple of problems:

1) Unlike football, where we can pore over reams of stats to form some sort of objective basis for an argument (e.g. a 7-9 team that lost 6 of its games by a total of 11 points, has a positive points-for-and-against, and has the toughest strength of schedule in the conference according to opponents' W-L), here we can't even establish that MGT is in fact the equivalent of a 7-9 team. Some people would describe it as 9-7, some people would describe it as 13-3. As it is a game we're talking about, I think the people who actually play and enjoy it on a regular basis are probably as entitled to view it as something other than a 7-9 football team.

2) Frankly, in a forum that ostensibly exists for fans of the game, anyone who comes in here and asserts that MGT is the gaming equivalent of the Detroit Lions (S4 springs to mind here) should expect a little vitriol in return. I mean, after awhile one might ask why people who thoroughly dislike a game (be it MGT, GURPS, BRP, Hackmaster, Bunnies & Burrows, whatever) bother to post in a forum dedicated to that game, unless it's to pick fights.

KoOS
 
On the point of levels 0-1 skills, I can't disagree with you. It's a matter of taste, and while it doesn't bother me as is I can certainly see where one might reasonably differ. It's probably less of a problem for me than for you because my experiences tend towards smaller groups and therefore less skill overlap.

On the first point: my own experience and observation is that using the primary chargen system as written (i.e. the rolled one, not point-buy), it's unlikely to create PCs with level 3 skills in more than a couple of closely related (as in, on the same career tables) skills, which to me would seem to be the whole point. While you can somewhat more easily generate PCs with level 2 skills in a number of more diverse fields, I'm not sure this breaks suspension of disbelief at all if you accept that level-2 skills represent a "journeyman" level of competency. Jack of all trades, master of none. It's a valid approach to character building, so long as you're willing to forego true professional mastery.

KoOS

I don't think that I'd object to a character having several level-2 skills. In my opinion here are the equivalents (along with Medic skill equivalents):

0 - Basic familiarity (First aid training, lower level EMT)
1 - Apprentice (EMT, Nurse)
2 - Journeyman (RN with considerable experience; medical intern)
3 - Master (medical resident/attending)

I don't think it strains credibility for someone to be good (ie, level 2) at a couple of different things.

I'm actually a lot more opposed to giving characters a dozen+ level 1 and level 0 skills.
 
Well, there are a couple of problems:

1) Unlike football, where we can pore over reams of stats to form some sort of objective basis for an argument (e.g. a 7-9 team that lost 6 of its games by a total of 11 points, has a positive points-for-and-against, and has the toughest strength of schedule in the conference according to opponents' W-L), here we can't even establish that MGT is in fact the equivalent of a 7-9 team. Some people would describe it as 9-7, some people would describe it as 13-3. As it is a game we're talking about, I think the people who actually play and enjoy it on a regular basis are probably as entitled to view it as something other than a 7-9 football team.

2) Frankly, in a forum that ostensibly exists for fans of the game, anyone who comes in here and asserts that MGT is the gaming equivalent of the Detroit Lions (S4 springs to mind here) should expect a little vitriol in return. I mean, after awhile one might ask why people who thoroughly dislike a game (be it MGT, GURPS, BRP, Hackmaster, Bunnies & Burrows, whatever) bother to post in a forum dedicated to that game, unless it's to pick fights.

KoOS

No game can be the equivilent of the Detroit Lions...no one has yet made a game that bad :)

Allen (a recovering Lions fan)
 
No game can be the equivilent of the Detroit Lions...no one has yet made a game that bad :)

Allen (a recovering Lions fan)

:rofl:

Thanks for the grin (my own team (CFL Saskatchewan Roughriders) suffers long droughts* but we never give up hope and are rewarded every so often)

(although I think your exposure to game systems is limited, there are some real dogs out there, none leap to mind, extensive therapy has helped me erase the worst of those traumas ;) )

* EDIT - ok, not as long as yours, you've got to be a truly dedicated fan to hold on that long ;)
 
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I thought someone had mentioned in this thread that MGT defined Medical-2 as Doctor though? Not journeyman level. If MGT task difficulties are set based on skill-2 being full competency (i.e. mastery) then the problem is even "worse" if multiple areas of discipline routinely reach level-2.

Not mastery. Competency. Now, that's a nebulous term in itself. The rules say someone can have the title "doctor" at skill level 2. But we call just out of med school people "doctor," don't we? He has skill - just not a lot (hence the 2). If he's awesome master, then it's 4, just as the rules say. Game-wise, that means the guy with the 4 can, on average, hit target numbers of 9-11 with his +4 to the roll (assuming a roll of 5-7 on 2d6), which makes him, in adventuring conditions, able to do so called difficult tasks and succeed. Since this does as advertised, and we have an accurate if grainy skill/competency ladder, I think the 2d6 works. I don't see the problem. Since NO dice system is an accurate way to simulate human anything, all we can test it against is dramatic or narrative "accuracy." And in the Mongoose is just fine.

Also, talking of competency, we don't tell people who finished law school "hey, you're not even a real lawyer!" even though they lack experience in court or doing legal documents, etc. They're just new - but they are professionals. They usually have more legal knowledge than the legal aid who does the office paperwork - they just lack experience.
 
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Not mastery. Competency. Now, that's a nebulous term in itself. The rules say someone can have the title "doctor" at skill level 2. But we call just out of med school intern doctor, don't we?

Agreed, nebulous terms don't help much :)

As far as what defines "Doctor" that depends on the country. In the USA and Canada an Intern has completed medical school and has a medical degree (MD?) but cannot practice (lacks the license) medicine unsupervised (the Traveller definition of "Doctor" as I understand it).

Sounds like another case of Traveller needing a little clarification.
 
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Well, there are a couple of problems:

1) Unlike football, where we can pore over reams of stats to form some sort of objective basis for an argument (e.g. a 7-9 team that lost 6 of its games by a total of 11 points, has a positive points-for-and-against, and has the toughest strength of schedule in the conference according to opponents' W-L), here we can't even establish that MGT is in fact the equivalent of a 7-9 team. Some people would describe it as 9-7, some people would describe it as 13-3. As it is a game we're talking about, I think the people who actually play and enjoy it on a regular basis are probably as entitled to view it as something other than a 7-9 football team.

Well, I agree that opinions can vary. I was just explaining my own view and the fact that it perplexes me that people are so sensitive to criticism about a (IMHO) rather average RPG.

2) Frankly, in a forum that ostensibly exists for fans of the game...

I've always thought that this forum exists to discuss the game, warts and all. Can't really see the point of having a forum that only allows praise of a game.

...anyone who comes in here and asserts that MGT is the gaming equivalent of the Detroit Lions (S4 springs to mind here) should expect a little vitriol in return.

I dunno...maybe I'm just getting tired, but it seems to me that folks should be able to distinguish between a criticism of a game they like and a personal attack.

I mean, after awhile one might ask why people who thoroughly dislike a game (be it MGT, GURPS, BRP, Hackmaster, Bunnies & Burrows, whatever) bother to post in a forum dedicated to that game, unless it's to pick fights.

If all he ever said was "MGT sux", I'd agree. But I think that S4 has engaged in the topic at hand -- in this thread, the appropriateness and limits of a 2d6 system -- and posted accordingly. Along with some unflattering comments about MGT :)

Yes, I can agree that it's not cricket to hijack an MGT thread and turn it into a CT thread. But the dividing line is difficult to draw. And this is largely the fault of Mongoose -- as noted, they have stridently positioned MGT as "CT Second Edition" (my words, not theirs). So they've put the issue on the table. Fans should not be allowed to remove the issue from consideration merely because the comparison isn't flattering to CT, IMHO. Also complicating the issue is that CT and MGT use very similar mechanics. It's inevitable that relevant comparisons between the systems would be made, and I see nothing sinister in that.

In any case, threadjacking is relatively easy to correct. If a moderator thinks that a thread is no longer on topic in this forum, he can move it to the appropriate forum.

Fair's fair, though. It might be helpful if MGT fans didn't pounce on every critique of MGT as though their mother's sexual habits and appearance were being questioned :)

And I wouldn't lobby for someone's exclusion from a forum (or the censorship of his ideas) merely because he happens to dislike a game that I like -- and stridently makes the case. (Not accusing you of such; but I do detect a sentiment in others in this direction).

Seems to me that criticisms of a game stand on their own. If they are opinion, then there are two grownup responses IMHO -- attempt to change the speaker's mind or agree to disagree and move on.

If the criticisms are factual criticisms, then contra evidence can be produced and the issue hashed out.

This is far better, IMHO, than getting pissy, tattling to moderators about alleged sleights, etc.

Besides -- I've observed this before -- in my experience, critics of a game are often far more helpful at improving the game than fans are. Someone who truly wants MGt to be successful should theoretically *want* its flaws to be exposed so that they can be corrected. That's the beauty of gaming...a game is *never* completed. It's only abandoned.
 
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I don't think that I'd object to a character having several level-2 skills. In my opinion here are the equivalents (along with Medic skill equivalents):

0 - Basic familiarity (First aid training, lower level EMT)
1 - Apprentice (EMT, Nurse)
2 - Journeyman (RN with considerable experience; medical intern)
3 - Master (medical resident/attending)

I don't think it strains credibility for someone to be good (ie, level 2) at a couple of different things.

I'm actually a lot more opposed to giving characters a dozen+ level 1 and level 0 skills.
I thought someone had mentioned in this thread that MGT defined Medical-2 as Doctor though? Not journeyman level. If MGT task difficulties are set based on skill-2 being full competency (i.e. mastery) then the problem is even "worse" if multiple areas of discipline routinely reach level-2.
Created this new thread for discussing skills since it is off the original topic here.

http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=18028
 
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There is nothing wrong with comparing one game to another, even when such criticisms turn unflattering. I have not for example objected to anything you have said in this thread, even though parts of it I disagree with. This is because you generally limit your comments to the GAME. It is when someone starts insulting a person rather than the game that I take issue with it.

I will also add that Hunter himself SAID that such things were also to be reported. He also questioned why people who dislike Mongoose Traveller keep posting in this section, but that apparently has been forgotten.

So if I'm "tattling"...so be it. All that has to be done for this to stop is for comments to be directed solely at the game and no personal insults whatsoever, however mild, to be launched at me or anyone else.

It really isn't that hard to do. I personally think it would be more productive to whatever "cause" the CT fans have to spend their time on the CT section extoling the virtues of their chosen system than in this section slagging on MGT.

Allen
 
I've always thought that this forum exists to discuss the game, warts and all. Can't really see the point of having a forum that only allows praise of a game.
I absolutely, totally agree that criticism is a healthy, necessary thing. OTOH, there's a world of difference between constructive criticism (even harsh criticism) for a game which genuinely interests you, and doing nothing but slagging a game whose only interest for you* is... well, the opportunity to slag the game. I think it's reasonable to suggest that if the only genuine interest one has for a game is slagging it, one should not expect a welcome from a community of people who are interested in actually playing it. That's not the same as saying you should only praise the game, but 837 variations of "this game is irredeemable crap" aren't terribly useful either.

(* That's "you" as in the impersonal, universal you, not you TBeard. I'm quite enjoying your critique of the game, personally.)

KoOS
 
I absolutely, totally agree that criticism is a healthy, necessary thing. OTOH, there's a world of difference between constructive criticism (even harsh criticism) for a game which genuinely interests you, and doing nothing but slagging a game whose only interest for you* is... well, the opportunity to slag the game. I think it's reasonable to suggest that if the only genuine interest one has for a game is slagging it, one should not expect a welcome from a community of people who are interested in actually playing it. That's not the same as saying you should only praise the game, but 837 variations of "this game is irredeemable crap" aren't terribly useful either.

(* That's "you" as in the impersonal, universal you, not you TBeard. I'm quite enjoying your critique of the game, personally.)

KoOS

I'm going to ditto this. Constructive is one thing. Slagging the game in nearly ANY thread where something positive is said is another.

BTW, TBeard, I'm also enjoying our discussion.
 
atpollard said:
The 2D6 of CT/Mt/MgT allows MgT to be fast playing and to use existing resources as a base to build upon. Any other system would cost MgT one or both of those benefits.
I'm not sold on this purported benefit. The combat system is completely different than any other version of Traveller. MGT characters receive 2-3 times as many skill levels (counting 0 level skills as about equal to 2/3 of a level) as LBB1 CT characters, so characters would require very serious revision going between systems. Skills have been renamed in some cases, merged in others, and eliminated in some cases.
At the end of the day, MGT is a different game system that uses a 2d6 mechanic. There's little real world interoperability IMHO.

Irrespective of the combat system, a CT, MT, and MgT character will have the same six attributes (with the same range of values), the skills are generally similar and tend towards the 0-3 range of values, and they are all based on a 2d6 mechanic. If I decided that I simply could not get enough of ‘Exit Visa’, it would be a simple matter to play it using the MgT rules.

Contrast that with translating a T20 adventure to MgT – different range of attributes, radically different target numbers (D20 mechanic vs 2D6 mechanic).

Comparing MgT Character skill levels to CT LBB 1-3 is invalid since LBB 4-7 would fail the same test and everything published after LBB 4 can hardly be thought of as incompatible with CT. I agree with your analysis about too many skill levels and modifiers, but the MgT skill levels are no worse than the LBB 4-7 and MT skill levels.

Nor am I sold on the notion that it's particularly fast-playing. When I ran through the combat system, it was adequate...but that's about it. It did not strike me as particularly quick playing (but nor was it agonizingly slow).

The topic was comparing 2D6 to other mechanics. I was simply commenting on the fact that a 2D6 mechanic inherently has less room for modifiers than a D100 system would. As a rule of thumb, fewer modifiers means quicker than more modifiers. That was all that was meant by my comment. CT and MgT are both 2D6 systems, so I was not comparing them to each other in terms of fast or slow playing.

Third, you seem to imply that as the number of faces on a die increase, so does "detail". I see no reason that this is necessarily true, if by detail you mean "complexity".

“Detail” just meant ‘potential fineness’. For 2D6 roll 8+, anything over a +5 is meaningless, so I am limited to a maximum of 5 different modifiers (at +1 each). For a D100 roll 51+, I could have up to 49 different modifiers(at +1 each). The D100 system has more innate potential for a greater level of detail (more skill levels, more range bands, etc.) compared to the 2D6 system.

Speaking of dice, D6 ARE far easier to find than other dice.
 
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I started Traveller with Classic, and have owned every version since, and played all but T4. Classic Traveller doesn't have a "system". Unstructured is not a system. System implies regularity and consistency. There's nothing wrong with CT, I guess, but neither I nor my players liked the unstructured nature of the system.


I'm afraid you are not correct either, Colin. You're just as wrong as Allensh is on this point.

If CT has no task system, then how are tasks handled? How does a CT character do anything? How does he force open a stuck hatch? How does his dock his spacecraft with a spacestation?

Tasks have to be handled someway, right? Yes, they do.

The CT task system is non-structured. It's not like the MGT, T4 or MT task systems. But it is a system. It is a method to handle tasks in the game. And, there are guidelines to the system. Only d6 are used (but the number can vary). A character's Stats and Skills are used to influence outcome. There are several examples in the CT rules that provide examples of how tasks should be handled.

Just because there isn't a chapter in the CT rules that says "Task System" doesn't mean one is not in the game.

As I said above, tasks in the game would be impossible to complete without a system of attempting them.



In D&D 3.5, the words "task system" isn't used. They use "Skill Check" instead.

The James Bond rpg has a method of resolving tasks it calls a "Skill System".


One wouldn't pick up a d8 and make a CT throw that referenced niether the skill or stat of the character performing the task. Why? It violates the guidance of the game's task system.

These are all methods of resolving tasks withing the game.

Or, in otherwords, these are all task systems.
 
So if I'm "tattling"...so be it. All that has to be done for this to stop is for comments to be directed solely at the game and no personal insults whatsoever, however mild, to be launched at me or anyone else.

You never answered my question. Here are the sentences that you reported:

====================

You really have no idea what you're talking about when it comes to Classic Traveller, do you?

Of course CT has a task system. It's called a "throw". And, it's not structured. The GM is trusted with making an appropriate throw required for a specific situation.

Read The Traveller Adventure. You'll find information about GM's creating throws all over CT, from the main rule books to the JTAS and adventures and such. But, the TA has one of the best write-ups on CT's "task system".

===================

Which of those do you find damages your feelings so bad that you feel insulted and compelled to report them?
 
If CT has no task system, then how are tasks handled? How does a CT character do anything? How does he force open a stuck hatch? How does his dock his spacecraft with a spacestation?
Is there a single, correct answer to all of these questions? Because that single, correct answer would be the system; if there is not a single, correct answer then that would indicate that there is no such system as these posters (and many others) are defining it. Umpteen diverse systems do not constitute a single "unstructured" system, no matter how many times you argue the opposite.

That's not me saying "CT sucks," incidentally. It's me agreeing with IronCzar that you're allowing a point of semantics to derail what would otherwise be a good argument (namely, that the CT way of handling tasks has much to recommend it).

KoOS
 
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