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5.10 Errata Thread?

Thanks - yes - my exact experience.

No way to retrieve my 5.09 from Drive thru. Only 5.10 available.

I had it on an old Ipad 1 and my main PC but ditched the old Ipad (1) when the touch screen went, and put a new drive in the PC without checking that I had put the thing in my QSYNC folder!

Sigh
 
[OT] Curses - contacted RPGDrivethru and they were sympathetic but stated " when GDW updated the files for T5, from 5.09 to 5.10, the 5.09 ones were removed from our site, so I have no way to access them for you". They were sorry for the inconvenience and gave me a $5 voucher.

I have contacted FarFuture enterprise for assistance and await a response.
:(
 
[OT] Curses - contacted RPGDrivethru and they were sympathetic but stated " when GDW updated the files for T5, from 5.09 to 5.10, the 5.09 ones were removed from our site, so I have no way to access them for you". They were sorry for the inconvenience and gave me a $5 voucher.

I have contacted FarFuture enterprise for assistance and await a response.
:(

I have a copy I can send, if that's acceptable?

Sent you a PM Wol with link.
 
[OT] Curses - contacted RPGDrivethru and they were sympathetic but stated " when GDW updated the files for T5, from 5.09 to 5.10, the 5.09 ones were removed from our site, so I have no way to access them for you". They were sorry for the inconvenience and gave me a $5 voucher.

I have contacted FarFuture enterprise for assistance and await a response.
:(

You will get one.
Give Marc a couple days.
 
[OT] Thankyou all for your offers of assistance.

Back to the errata...

Is part of the issue with Gun maker that they were designed with an older protocol? Or perhaps also that they are tied in with space weapons in some way?

regards
 
aCT-9 AutoCannon Turret -9 R=6 Cr30000 300 kg Pen-5

Tech level is 8 from W3, Turret adds no TL, Pen damage type appears to be produced from thin air. Rules state:
" Hit Type determined by other details of the weapon" No other characteristics identified as sub type. No reason to suppose Pen.
FWIW Weapon is space weapon (Turret. The weapon mounted in a standard turret on a starship or spacecraft.)

BHAGMP-8 Basic Heavy Assault Gun Man Portable -8 R=6 Cr5775 12 kg Bang -1 Blast -3 Pen-2

Again " Hit Type determined by other details of the weapon" Pen damage type appears to be produced from thin air

...

I note that the errors regarding "Hit Type determined by other details of the weapon" were all recorded on the original errata document located here on this site.

Very puzzled how this did not get fixed?

From the 2015 errata.

Page 213-221, GunMaker, Overall (review): Need
explanations of unspecified damage numbers, as shown in
the D1 column of “Categories and Types” (page 215), or
the D2 column of “Burden and Stage” (page 217). Page
215, Categories and Types mentions ‘hit type determined
by other details of weapon’ but there is no other
explanation. Example: does an Anti-Flyer Cannon add 4 to
Frag or to Blast damage?


To be honest it seems that a bunch of assumptions just did not get documented.
 
Book3 p. 105

Handguns R=5

However, if you make them Very heavy
P.107

Vh Vheavy 0 +5 x4.0 +4 5 x 5.0

(Mass x4, R+5) they can engage at 50km : (R=7)
and an ordinary Rifle (R=5) can engage out to geo-stationary orbit.

In both cases add 5D damage too.

This does not seem right. Not sure what was intended.

I can throw away my 460 BFR knowing it is only a toy :)
 
As for loan ... I think that is an errata issue. Scouts always previously were loan ships as well as lab ships. Merchants were purchased. I think the merchant ship loan was supposed to be scout.
The idea that loan ships are ships in the reserves. The value of the ship was lower but the utility was high. Scouts got loan shares, scholars got loan shares.


Mechanic errata
Book1, Pg 90 , ship shares

Loan placed on merchant ship and not scout ship

Fix

Scout ship is loan ship.

The problem is that "Loan" is used two different and valid ways in the context of ships and mustering out. The table on p.90 uses one of them, and the text on p.90 uses the other.

As such, the "fix" is to determine which definition is in force, and change the table's labels or content based on that decision.
 
[OT] Thankyou all for your offers of assistance.

Back to the errata...

Is part of the issue with Gun maker that they were designed with an older protocol? Or perhaps also that they are tied in with space weapons in some way?

regards

No idea, but there's some weirdness in there. For example, the MsIL-7 Missile Launcher in Book 1, p. 234, or the Snub Missile Launcher SnMsIL-8 in Book 2, p. 99 are not possible. There is no Ms nor I code in the Descriptor/Type/Subtype listings, or I am blind.

According to my reading of the rules this is a Textual errata. It should be ML-7 and SnML-8.
 
Control Panels & Consoles, Book #2, p. 88

Book #2, p. 88, 2nd Column (Consoles), 2nd Paragraph (Connections)

Type of error: Clarification Issue

Description of issue:

Text: "A Console controls one or more Control Panels."

Problem: What is the maximum number of Control Panels than can be assigned to a Console? Is there an explicit (hard) limit imposed by the rules? Is there a practical (organic) limit implied by how the rule-systems interact? As it stands, by RAW it seems that one could theoretically assign ALL Control Panels on a ship to a single Console, making the ship usable by a single person (or alternatively, let the ship's Model/1 Computer allocate it C+S+K to the single Console and completely automate the ship (regardless of ship tonnage). I do not think this is an intended consequence of the rules.

Perhaps I have missed a limitation somewhere, or have misunderstood a mechanic.

Submitted by: WHULorigan.
 
Text: "A Console controls one or more Control Panels."

Problem: What is the maximum number of Control Panels than can be assigned to a Console? Is there an explicit (hard) limit imposed by the rules? Is there a practical (organic) limit implied by how the rule-systems interact? As it stands, by RAW it seems that one could theoretically assign ALL Control Panels on a ship to a single Console, making the ship usable by a single person (or alternatively, let the ship's Model/1 Computer allocate it C+S+K to the single Console and completely automate the ship (regardless of ship tonnage). I do not think this is an intended consequence of the rules.

Perhaps I have missed a limitation somewhere, or have misunderstood a mechanic.
I believe this is correct. The number of consoles basically determine how many concurrent tasks can be performed. A ship can connect all panels to a single workstation (console), but then it can only perform one (or at most a few) simultaneous operations. You could e.g. not pilot the ship, use a sensor, and fire a weapon at the same time.

So, to work normally, a ship needs several consoles. And note that a panel (piece of equipment) can only be primarily connected to one specific console, so if you want to operate two things simultaneously you should connect them to different consoles, and this is determined at time of construction. This should be given some thought...
 
I would be happy to stick in a replacement page printed off if they kept the pagination the same :)

regards
 
Book 1 - personal combat examples - the five friends - mechanic.

TIH applies to Tasks. Attacking is a task. TIH does not appear in any example pp.224-227.

Book 1 pp.207-208 - mechanic - Immediate Action:

Explanation states:
Immediate Action. For each injury or damage, someone can attempt immediate action. If successful the damage
or injury is converted to Damage Severity= Easy 1D.


However example states
...He rolls 2 and reduces any
Damage Severity by 1D
. The Referee makes a note.

Which is correct?
 
KKS or KSS?

Book 1 page 205

Shouldn't Sgt. Robert be Fighter-1 Slug Thrower-2 per the progression discussion on page 134?
 
Book 1, Personal Combat, GunMaker examples, p. 227.

Mechanical/Textual:

Almost all examples given are wrong:

XRSMg-4 Experimental Recoilless Sub Machinegun -4 R=0 Cr32,400 5.7 kg Bullet -5
Machinegun = Bullet 4
Sub = Bullet -1
Experimental = no effect
Recoilless = +1

So damage should be Bullet-4

ABR-9 Advanced Battle Rifle -9 R=5 Cr800 3.2 kg Bullet -7
Rifle = Bullet 2
Battle = Bullet 1
Advanced = +2

Total = Bullet-5

ABC-9 Advanced Battle Carbine -9 R=5 Cr640 2.4 kg Bullet -6
Same as ABR, but starting at Bullet 1 for Carbine = total Bullet-4

AC-7 Assault Carbine -7 R=4 Cr600 2.4 kg Bang -2 Blast -1 Bullet -1
Has Bang and Blast switched. Carbine is Bullet-1, Assault is Blast-2, Bang-1 according to GunMaker T04

RAML-8 RAM Grenade Launcher -8 R=6 Cr3000 10 kg Frag -2 Blast-2
Launcher does *-1, RAM Grenade does Frag-2, Blast-2. So shouldn't this be Frag-3, Blast-2?

GmL-9 Grenade Multi-Launcher -9 R=4 Cr3000 6.48 kg Frag -2 Blast-2
Same here. Where did the *-1 damage from Multi-Launcher go?

ShPj-9 Shock Projector -9 R=2 Cr600 0.5 kg Pain -2 Elec -2
Same here. Projector starts at *-1. Am I reading T03 wrong? Does *-1 mean 'disregard and apply the damage from T04 and T05"?

FPj-8 Fire Projector -8 R=1 Cr600 0.9 kg Burn-1 Pen-1
Once again missing *-1 from T03. Also, Fire on T04 is Burn-1-2-3 and Pen-1-2-3. Shouldn't that be Burn-2 and Pen-2 as standard? With Burn-1 and Pen-1 on Power Setting 1 and Burn-3 and Pen-3 on Power Setting 3?

APj-9 Acid Projector -9 R=3 Cr900 1 kg Corrode-3 Pen-0
The Corrode makes sense: Projector = *-1 and Acid is Corrode-2, Pen-1-2-3. But why is Pen suddenly 0?

SPj-12 Stench Projector -12 R=2 Cr360 0.4 kg Stench -1
This one does not make any sense either. How does the *-1 from Projector combine with Stench-1-2-3 from T04?

LD-12 Laser Designator -12 R=5 Cr12,000 12 kg Burn -2, Pen-2
Designator, like Projector, gets D1 = *-1. Laser = Burn-1-2-3 and Pen-1-2-3. The T04 numbers would make sense for Power Setting 2 (which is normal fire), but where did that D1 effect go?
 
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