1/10th of a turn is not inconsequential time for coming about; further, it varies across editions quite a bit.
The CT bk 2 round is 1000 seconds, scale is 1mm=100,000m, 1G-turn=100mm/t
Given that there is no slop in the turn-distance using the traveller standard G of 10m/s², 100s seems an awful lot.
10s seems a bit too fast, but... given the Gazelle as shown in S7... 29sq x 1.5m =43.5m long for a 21.75m moment arm.
using 3rpm (180° per 10s), and a 21.75m moment arm, in the calculator at http://www.calctool.org/CALC/phys/newtonian/centrifugal I get 0.2G
punching in your 100s and 1km, I get 0.1G. But I can reject your 100s per 180° (1.8°/sec) as it would notably reduce the vector (above resolution of "ground" scale); heck, my 18°/sec is above threshold....
To keep it below resolution in CT, it has to be under 180° in under 1000/600=1.666s... 108°/sec... for a 6G craft.
For the gazelle, at 5G, 90°/s... prodcing 5.47G at the tip, and thus a net 10.94G tidal force on the hull.
The CT bk 2 round is 1000 seconds, scale is 1mm=100,000m, 1G-turn=100mm/t
Given that there is no slop in the turn-distance using the traveller standard G of 10m/s², 100s seems an awful lot.
10s seems a bit too fast, but... given the Gazelle as shown in S7... 29sq x 1.5m =43.5m long for a 21.75m moment arm.
using 3rpm (180° per 10s), and a 21.75m moment arm, in the calculator at http://www.calctool.org/CALC/phys/newtonian/centrifugal I get 0.2G
punching in your 100s and 1km, I get 0.1G. But I can reject your 100s per 180° (1.8°/sec) as it would notably reduce the vector (above resolution of "ground" scale); heck, my 18°/sec is above threshold....
To keep it below resolution in CT, it has to be under 180° in under 1000/600=1.666s... 108°/sec... for a 6G craft.
For the gazelle, at 5G, 90°/s... prodcing 5.47G at the tip, and thus a net 10.94G tidal force on the hull.