posted August 14, 2004 11:36 PM
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Originally posted by bryan gibson:
Rules of the Game, part One
5. For the purposes of this contest, the following references may be used: Traveller T20 as the standard, as well as TA1 Weapons, TA3, Ground Vehicles, TA6 Grav Vehicles, and TA8 Watercraft. Only standard designs, as per the approved references may be approved: “homebrew “ designs will not be approved.
While other publications such as Striker or SJG Ground Forces might be appropriate, they are not necessarily always available, and so will not be regarded as the standard. I recognize this will seem a bit loose, but in the interest of uniformity I would stress that these be our standard references. This is to provide the contestant and Judges an equally accessible as well as uniform standard.
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Yep, ok, pretty clear I think. If two contestants take the same vehicle it costs the same and they function identically.
However...
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Originally posted by veltyen:
My main objection to using vessels and vehicles out of the base THB and TA's is that I cannot think of any complex vehicle that is self consistent, let alone fully kitted.
Vision systems are one of the biggies. No readout systems, values calculated oddly. Half of the rest of the stats seem to be a stab in the dark a lot of the time.
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And I agree entirely. For example, take the Traveller's Handbook entries for the AFVs and G-Carrier. All have 3 lasers installed in a turret. Fine. Power is correct. OK, but the table for the lasers lists the range as "Sensor". OH OH. None of the vehicles has any sensors! The lasers are useless. Or are we to imagine they are manually sighted? The turret does have 50vl of open space so sensors could be added but then we get into the homebrew prohibition right? And even if we did the G-Carrier seems poorly designed. With its standard power system it can't even have more than a single light added! And yes it doesn't even have a light. Guess it only flys during the day?
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Good, bad or indifferent, go with the listed vehicles. As stated, we have to have a uniform standard, and this is the one we're usuing. As has been stated, the judges recognoze the flaws, but as these are the ones uniformly available, these are the ones will use. We will not be doing this in such a way as to penalize the contestants because of recognized flaws in the data to hand.It has its limitations, and its not a perfect world, sorry. I have my own preferences , as well, but thats niether here nor there.
so, only fly during the day.
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OK, maybe I'm a little lost or just dense here but I have still got some issues with the vehicle stuff. I'm not saying change the rules, just help me understand them
So we can homebrew weapons to a degree if the support for a weapon is there (i.e. a mount and power if needed) in the standard design?
A slightly more complicated example. In the AFV turret there is 50vl of space left. Could I add a LMG and ammo cassette, up to that 50vl limit? Naturally the Gunner could only fire one or the other (lasers or LMG) in any turn.
What about adding other systems? With the same limit of course of space and power if needed. Such as filling the cargo area with stretcher racks (i.e. bunks).
Sorry to be so lost on this but if I'm going to be using vehicles I need to know what's allowed.
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In a word, we the judges are not going to go over every vehicle in detail, we haven't the time, and the purpose of the contest is NOT to build a better vehicle. It to build a merc unit. Bear this in mind,and follow out lead. If the performance of you unit is so dependeant on your equipment that its that much of an issue, youre screwed at the outset.
While the gear is an undeniable asset, most of the contestants are focussing on their gear far too much for the purposes of this contest, in my opinion.
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I also wonder why my unit mechanics can't weld a pintle mount in the back of my jeep to mount a LMG on?
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refer to the above. More will be explained below.
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While that thought is fresh, I also have a question or several that might be harder to answer.
Just what skill set beyond the automatic feats and such should we expect of our recruits?
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perhaps the rules were not clear, to which I accept blame...the contest si in many respects abstract, and the individual feats are far less important than it seems most feel. As INDIVIDUALS, the unit matters not beyond the basic troop types, the only individuals a contestant need sweat out as to stats should be the leadership.I would say, NCO and above,
I will discuss this with the judges and get back, the question is well put and deserves clarification.
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Do we get to choose where our recruits trained and served prior to being signed up (Army, Navy, Marine, Mercenary) for the basic skill set?
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unless vets or elites, assume Annapabar.
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If we select E1 Green troops are these considered native trained (i.e. on our base over the last year) and we can choose the basic skill set and/or special training?
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again, in the abstract...say, a platoon with x skills, and so on...individuals are less an issue.But, yes, this applies,barring special training- regarding that, Id say one or the other- that is, speacial troops are just that, specialized. I'd imagine a commo troop or med troop would not be expected to have the full range of infantry skills, for example.
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Are troops considered "special" (i.e. earning the listed recruitment bonus) if they have skills beyond the basic set (medic, pilot, gunner, etc.)?
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simply put, yes.Also take into account their quality rating as well, such a a veteran medic.
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