While creating a Scout character, I came across a dilemma that isn't clearly addressed in the rules.
I am not sure how the "SHIP" thing works after the first role. According to the book - Scouts do not get shares, they get a loaned Scout Ship. So I am not sure what happens if you role it again, like I did. Do I lose the roll? Do I get the money from the other column?
Any clarification or ideas on how to handle this is appreciated.
Thanks,
P
Officially, the extra results are lost. Then again, officially, in the OTU, scouts never retire. A scout who can't hack it on his detached duty can go mop floors at the local scout base for room and board. They almost work like a monastic order...
Unofficially, there are several answers.
IMTU, by number of receipts:
1: Old, beat-up, standard model S on issue
2: Old, beat-up, variant model S on issue
4: Old, beat-up, standard model donosev on issue
+1: good condition
+1: not old
+2: New
+1: on scrap contract
+2: free and clear
Old and beat up:
Old - 40+(1d6*5)+1d6 years
Not old: (1d6x5)+1d6+5 years
New: 1d6-2 minimum 0 years
Beat Up: at least two major quirks to the ship that will cost at least MCr5 to fix. WearValue 1d6+(age/10)
Good Condition: only age based issues WV1d6, minumum 1 per decade
Issue: you operate it, but if recalled, you and the shi[ go back on duty together. Make a major screwup, they take the ship back. May not make major mods to it.
Scrap: It's officially scrap, but it's on issue with the provision that it can be purchased outright for 1% of replacement cost (including std design and multi-unit purchase discounts).
Free and Clear: it's a paid-off scrap. Title's been transferred to the scout in question.