Book 2 has no agility. Drive is irrelevant other than moving you around the map. In Book-2, it was all about your computer and your piloting skill, which I infer meant you were doing your very best to make sure that laser hit your hull on an angled face to distribute the energy rather than on the perpendicular, since there was no real chance of getting out of its way at most combat ranges.
Book 5 introduced agility: given a big enough drive and enough spare power, you could make yourself very difficult to hit by "burning" hard in some random direction. Computers are still important. A good pilot can make a slight difference, but not so much as under Book 2, and there were different configurations but after the revision they really didn't matter much other than cost and streamlining. The agility rule stretched credulity but countered some of the nastiness of spinal mounts and big batteries. Still, it came with consequences: among other things, high agility fighters had no chance to hit other high agility fighters of equivalent electronics.
Thoughts? Is agility worth keeping? Should it be modified in some way?
Book 5 introduced agility: given a big enough drive and enough spare power, you could make yourself very difficult to hit by "burning" hard in some random direction. Computers are still important. A good pilot can make a slight difference, but not so much as under Book 2, and there were different configurations but after the revision they really didn't matter much other than cost and streamlining. The agility rule stretched credulity but countered some of the nastiness of spinal mounts and big batteries. Still, it came with consequences: among other things, high agility fighters had no chance to hit other high agility fighters of equivalent electronics.
Thoughts? Is agility worth keeping? Should it be modified in some way?