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Ahh... The Folly of Youth...

Originally posted by Elliot:
I still think FASA did it better........
Agreed if you amend that to read "I still think the Keiths did it better." Although I love most of the FASA Traveller stuff I've gotten my hands on...
 
Originally posted by Elliot:
I still think FASA did it better........
Agreed if you amend that to read "I still think the Keiths did it better." Although I love most of the FASA Traveller stuff I've gotten my hands on...
 
I would definitely agree with what's been posted above insofar as background material for fleshing out a canon MTU is concerned. My players and myself rated their satisfaction with the Double Adventures thusly:

1. Horde/Chamax Plague
2. Argon Gambit/Death Station
3. Night/Divine Intervention

I'd advise in favor of getting the reprint from FFE, simply because it contains a few juicy extras (Memory Alpha, for one...and some special supplements from the GDW JTAS). I thought it was well worth the 30 bucks IMHO.
 
I would definitely agree with what's been posted above insofar as background material for fleshing out a canon MTU is concerned. My players and myself rated their satisfaction with the Double Adventures thusly:

1. Horde/Chamax Plague
2. Argon Gambit/Death Station
3. Night/Divine Intervention

I'd advise in favor of getting the reprint from FFE, simply because it contains a few juicy extras (Memory Alpha, for one...and some special supplements from the GDW JTAS). I thought it was well worth the 30 bucks IMHO.
 
Originally posted by Elliot:

Of course, the GDW style became game industry standard as role playing went from hack and slay war gaming to something more challenging.
No offense but I think you give GDW too much credit. Runequest, Pendragon and even early Call of Cthulhu and Stormbringer has as much influence from that time as early GDW if not more (esp. in the fantasy side of things) for going beyond D&D's roots. And that's just one company. (Chaosium)

<shrugs> Then again I don't see many adventures being written these days anyway. Sourcebooks sure.

Casey
 
Originally posted by Elliot:

Of course, the GDW style became game industry standard as role playing went from hack and slay war gaming to something more challenging.
No offense but I think you give GDW too much credit. Runequest, Pendragon and even early Call of Cthulhu and Stormbringer has as much influence from that time as early GDW if not more (esp. in the fantasy side of things) for going beyond D&D's roots. And that's just one company. (Chaosium)

<shrugs> Then again I don't see many adventures being written these days anyway. Sourcebooks sure.

Casey
 
No offence taken - Chaosium were awesome and contributed to the development big time.

Its notable that many of the best GDW adventures were Keith adventures.
 
No offence taken - Chaosium were awesome and contributed to the development big time.

Its notable that many of the best GDW adventures were Keith adventures.
 
On this subject, the regular adventures are reprinted but I'm not seeing The Traveller Adventure book on the reprint list. Or if I missed it it won't be out for a while I suspect.

Is it worth looking for? I like the Traveller book a lot except that it didn't integrate all the skills but I've heard some grumblings about Traveller Adventure before.

If there's a nice writeup/discussion about it elsewhere on CotI please point me to it, 'cos doing a search on Traveller Adventure pulls a lot of hits.

Casey
 
On this subject, the regular adventures are reprinted but I'm not seeing The Traveller Adventure book on the reprint list. Or if I missed it it won't be out for a while I suspect.

Is it worth looking for? I like the Traveller book a lot except that it didn't integrate all the skills but I've heard some grumblings about Traveller Adventure before.

If there's a nice writeup/discussion about it elsewhere on CotI please point me to it, 'cos doing a search on Traveller Adventure pulls a lot of hits.

Casey
 
Originally posted by Casey:
On this subject, the regular adventures are reprinted but I'm not seeing The Traveller Adventure book on the reprint list. Or if I missed it it won't be out for a while I suspect.

Is it worth looking for? I like the Traveller book a lot except that it didn't integrate all the skills but I've heard some grumblings about Traveller Adventure before.

If there's a nice writeup/discussion about it elsewhere on CotI please point me to it, 'cos doing a search on Traveller Adventure pulls a lot of hits.

Casey
I was just looking through the Traveller Adventure the other night working out what I would need to do to convert it to T20. I've run it several times with different groups over the years (not all to completion though) and it's probably one of the best purchases I ever made for Traveller.

It is about the same size as the softcover CT book (I don't know whether the Adventure was ever issued in hardcover - if it was it didn't make it over here).

It is essentially a campaign set in the Aramis subsector of the Spinward Marches just prior to the Fifth Frontier War. The characters are crew of a subsidised merchant.

From memory (as I'm at work), the book opens with a more detailed look at the Aramis subsector, with brief writeups on each world in the subsector; then you get a precis of the adventure and details of the main NPCs. In the back of the book, you get details of the ship (March Harrier); discussion of Oberlindes and Akerut, with maps of their trade routes through the subsector and stats for some of their freighters; and a reprint of the character generation rules and tables for Vargr.

The adventure opens on Aramis while March Harrier is in her two week annual refit. While at Aramis, the characters meet up with a Vargr called Gvoudzon, who is basically key to the adventure (my tip: make him a PC or the players will try to lose him) and they get several other plot points that won't make sense until later on.

The adventure then takes the characters off the main and into the Aramis subsector, using a series of leads and pushes.

You could run it straight from the book, which is what I did first time out, but it only describes the encounters which relate to the plot and so you do need to do some preparation beforehand.

I hope this helps.

David
 
Originally posted by Casey:
On this subject, the regular adventures are reprinted but I'm not seeing The Traveller Adventure book on the reprint list. Or if I missed it it won't be out for a while I suspect.

Is it worth looking for? I like the Traveller book a lot except that it didn't integrate all the skills but I've heard some grumblings about Traveller Adventure before.

If there's a nice writeup/discussion about it elsewhere on CotI please point me to it, 'cos doing a search on Traveller Adventure pulls a lot of hits.

Casey
I was just looking through the Traveller Adventure the other night working out what I would need to do to convert it to T20. I've run it several times with different groups over the years (not all to completion though) and it's probably one of the best purchases I ever made for Traveller.

It is about the same size as the softcover CT book (I don't know whether the Adventure was ever issued in hardcover - if it was it didn't make it over here).

It is essentially a campaign set in the Aramis subsector of the Spinward Marches just prior to the Fifth Frontier War. The characters are crew of a subsidised merchant.

From memory (as I'm at work), the book opens with a more detailed look at the Aramis subsector, with brief writeups on each world in the subsector; then you get a precis of the adventure and details of the main NPCs. In the back of the book, you get details of the ship (March Harrier); discussion of Oberlindes and Akerut, with maps of their trade routes through the subsector and stats for some of their freighters; and a reprint of the character generation rules and tables for Vargr.

The adventure opens on Aramis while March Harrier is in her two week annual refit. While at Aramis, the characters meet up with a Vargr called Gvoudzon, who is basically key to the adventure (my tip: make him a PC or the players will try to lose him) and they get several other plot points that won't make sense until later on.

The adventure then takes the characters off the main and into the Aramis subsector, using a series of leads and pushes.

You could run it straight from the book, which is what I did first time out, but it only describes the encounters which relate to the plot and so you do need to do some preparation beforehand.

I hope this helps.

David
 
It was only done in soft cover. BTW, I see it on eBay semi-frequently, and it usually goes for a fairly low price ($20-).

The main objection to it seems to be that it is along classic GDW adventure lines: it can be sparse on the details and there is lots of illegal activity. Regardless, it also seems to engender tremendous fondness for it. I consider The Traveller Book and The Traveller Adventure the center of my Traveller collection.

In addition to making the Vargr a PC, I strongly recommend that there be a pre-adventure connection between him and one of the other PCs. If you don't do that, then you will be in danger of never getting off the ground. (The PCs have to save him from a beating, then steal for him. No PC I ever had (as a GM) would put themselves out like that.)
 
It was only done in soft cover. BTW, I see it on eBay semi-frequently, and it usually goes for a fairly low price ($20-).

The main objection to it seems to be that it is along classic GDW adventure lines: it can be sparse on the details and there is lots of illegal activity. Regardless, it also seems to engender tremendous fondness for it. I consider The Traveller Book and The Traveller Adventure the center of my Traveller collection.

In addition to making the Vargr a PC, I strongly recommend that there be a pre-adventure connection between him and one of the other PCs. If you don't do that, then you will be in danger of never getting off the ground. (The PCs have to save him from a beating, then steal for him. No PC I ever had (as a GM) would put themselves out like that.)
 
Yup, the Traveller Adventure is a great romp. I wouldn't frown too much against the illegal activity, however, as it directed against quite an evil megacorp. The tone of illegality can easily be diverted into heroic actions.

When we are discussing the epic adventures that T20 is going to come out with, are the folks at Quicklink thinking on this scale or something smaller (avg. D&D module) or medium size (eg. Hard Times or Knightfall).

My vote would be something as large as the Traveller Adventure, as it begins to give the referee a larger playing area and allows her/him to contact isolated events in a larger pattern of events and at the same time run adventures that can stretch 2-3 sessions but keep a plotline running. (the wheels within wheels approach)
 
Yup, the Traveller Adventure is a great romp. I wouldn't frown too much against the illegal activity, however, as it directed against quite an evil megacorp. The tone of illegality can easily be diverted into heroic actions.

When we are discussing the epic adventures that T20 is going to come out with, are the folks at Quicklink thinking on this scale or something smaller (avg. D&D module) or medium size (eg. Hard Times or Knightfall).

My vote would be something as large as the Traveller Adventure, as it begins to give the referee a larger playing area and allows her/him to contact isolated events in a larger pattern of events and at the same time run adventures that can stretch 2-3 sessions but keep a plotline running. (the wheels within wheels approach)
 
Originally posted by hirch duckfinder:
"..and there is lots of illegal activity...."

do people object to role playing 'illegal activity ' . why ?
Well, not my players.

Not unless they are playing Aslan, when they like to know it's sanctioned at least... ;)

Cheers

David
 
Originally posted by hirch duckfinder:
"..and there is lots of illegal activity...."

do people object to role playing 'illegal activity ' . why ?
Well, not my players.

Not unless they are playing Aslan, when they like to know it's sanctioned at least... ;)

Cheers

David
 
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