RainOfSteel
SOC-14 1K
I too generated many a character while experimenting with how PC generation worked.Originally posted by Aramis:
RoS: I spent many hours in high-school (quite literally) generating Characters. Not to play them, but just as a form of solitaire game. Likewise, I took a couple of my MP characters and ran them solitaire on trade and commerce.
I believe I mentioned that one, I didn't like it.Originally posted by Aramis:
FASA-Trek had a ship construction manual.
Yup, I knew there was something I forgot. Mekton Empire's starship construction, though, is pretty much a light-hearted joke. The chapter leads off with ". . . or why this isn't Star Fleet Battles." It has a severely limited number of hulls, components, and options.Originally posted by Aramis:
Mekton II, Mekton II + VDS, and Mekton Zeta all have multi-vehicle design rules... Mekton Empire, Mekton II + VDS, and Mekton Zeta all have ship design rules specifically. (Mekton II alone only does vehicles and small craft...) And MZ is in print. (MZ+ is also nice, more options!)
For some reason, I was never interested.Originally posted by Aramis:
Car Wars [...]
I'll have to look that up.Originally posted by Aramis:
Web of Stars has a ship design system. Comparable to HG... although less realistic, more handwavish.
D'oh!Originally posted by Aramis:
Worlds Beyond: Some schmuck's attempt at an ATU using BRP rules mechanics (sans license)... the Swarr are very clearly modeled off the Aslan as portrayed in Best of JTAS 1.
The trouble with Hero is that it's wide-open to interpret exactly how to use the powers to create the vessels.Originally posted by Aramis:
Champions/Hero System: Star Hero (3rd Ed Hero rules) had a nice ship design system... very much aimed at hero fans who were gearheads, and giving them something to crank over besides characters.
I was over at the site doing Traveller Hero lately (grrr, the forum wouldn't send me my registration activation, and there is no email address to mail for support), and checked out the Tigress Battleship done in Hero rules. It was odd. Most of the systems seemed right, but it failed, most oddly, to mount 430 50 dTon Missile Bays. Instead, it mounted one, and had a line-item entry for "seven more". Maybe I was reading it incorrectly. The batteries didn't seem right, either.
Corps? Really? Two systems to check out.Originally posted by Aramis:
CORPS has VDS: all the options of GV, in half the space. You CAN build a modern SSTO with it....
Ick! Like some people dislike d20, I dislike GURPS. (Although I found that site with hundreds GURPS Traveller starships and vehicle designs to be quite impressive.)Originally posted by Aramis:
GURPS has GV: Options for everything.
I used to play quite a bit of the original Mechwarrior. I designed over forty mecha and vehicles (some did better than others). I still have some writes up on my hard drive. But in the end, the fixed engine table drove me bananas, as did a couple of other elements.Originally posted by Aramis:
[...] Classic Battletech: Less realistic, but still a gearhead's dream. With Battlespace, adds ship construction rules. Fairly realistic ones, too.... and complexity is similar to HG.
I never said it wasn't. I said I couldn't remember how many systems I'd dismissed . . . which is not quite the same thing.Originally posted by Aramis:
Gearheadism is, in fact, common in gaming systems covering SciFi.