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Anti-matter in traveller?

TL G jumps

Also to be considered is that part of the jump feul is used for cooling, I am not sure of the exact percentage.


80/20 seems to be the canonical number for feul used pre-jump/maintaining the Wormhole but what percentage is used for cooling during these times?


Could the L-hydrogen be replaced by another {denser} coolant?---of course this would likely be more costly.
 
Do any of you watch the Universe on History?

As it turns out, there is really a lot of energy in antimatter. As in a few grams and we could fly to Mars.

The catch is it takes like a ton (not sure fif they meant metric) of magnets for each gram. Oh, and it would bankrupt the United States to make that much. Under present technology anyway.
 
Also to be considered is that part of the jump feul is used for cooling, I am not sure of the exact percentage.

80/20 seems to be the canonical number for feul used pre-jump/maintaining the Wormhole but what percentage is used for cooling during these times?

If you want to use jump fuel as a coolant, perhaps it should pull double duty as fuel plus coolant: it somehow magically cools the engine as it's being used. Or as you say, 4 parts to 1 part, or some other ratio.

The canonical number changes based on what rules you're looking at. Or, rather, it's defined in one edition (or is that a DGP book?) but perhaps that definition doesn't carry into other editions of the rules.

That goes for pre-jump/jump maintenance percentage, too: one edition of the rules may define it, but that definition may not carry over to other editions... especially if it's apocryphal (DGP or GURPS).
 
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