Well, for MgT (at least 1E) vehicle combat Works as space combat (xd6-armour and the table for damages).
A ground car has armor 6 (as cloth), 3 hull and 2 sructure. I don't see so easy to destory it on one single sword (or handgun) hit, though it can be chiped by several of them (but the idea of destroying a car with several axe hits, not to talk about swords, don't seems too wrong to me)...
OTOH, retourning to the OP question (I undertand it was about MGT2300AD, and so MgT1E):
A German LkPzIX has armor 90-150 (depending on the zone hit), while its gun makes 16d6 mega AP. In the anti-armor ammunition section, I don't find mega AP, but super AP means it ignroes double the number of damage dice points of armor (so it would ignore 32 points of armor).
If it is so, armor would be 58 in the thinest parts of the tank, so allowing for the possibility to damage it (as 16d6 may mean up to 96).
If mega AP means even increased reduction of armor, it escalates even more...
It's true that grenade launchers are at most (HEAP) 6d6 AP (so reducing armor by 6 points), anti vehicle missiles are at most 9d6 super AP (so ignoring 18 points of armor) and Plasma guns are at máximum 14d6 (they are not markes as any AP, but I guess they should), so the tank is imprevious to them...
BUt this thak is one of the most advanced ones, and combat walkers are armor 22, while other AFVs hav armor ranges of 24-48 (Kangaroo APC) or 70-120 (AC 8)...