oldgamergeek
SOC-9
I am getting ready to run a Milieu 0 campaign featuring young Nobles looking to expand their families influence while trouble follows them all around the universe.
The only real problem I found with them was the inconsistancy between the obviously randomly generated world data in First Survey`s Core sector with the near term history write-up in Milieu 0.The maps are one of the things you need to throw away
The specific problem with Santry`s location though is that its only 5 parsecs from Keshi with worlds in all the hexes in between.Have not looked too closely at M:0 lately, but I would suggest from what I remember that at that time with at most TL 12 in play, a five parsec distance is two jumps since TL 12 provides at best Jump 3. Makes for a buffer zone of sorts...
Like it says on the can, is anybody still running games set in M0 (regardless of ruleset)?
I still run a game set in the Ley/Fornast sectors (and yes I still use T4 rules too).
The blurb read that way. The maps didn't.
Can you explain further? I just picked up T4 and Milieu 0 for cheap on ebay, and am unfamiliar with this edition beyond the idea that it's set in Imperial Year 0.
As with much of the T4 line, Milieu Zero was a rush job. The text section is far more useful than the UWP dump.
Can you explain further? I just picked up T4 and Milieu 0 for cheap on ebay, and am unfamiliar with this edition beyond the idea that it's set in Imperial Year 0.
The blurb read that way. The maps didn't.
Can you explain further? I just picked up T4 and Milieu 0 for cheap on ebay, and am unfamiliar with this edition beyond the idea that it's set in Imperial Year 0.
Frank Chadwick has stated that if he could start over the Traveller OTU he would write the setting as being during the Long Night - much like you are suggesting here.
The trouble is we never get told what core sector worlds are like - high TL high population likely with the same form of government and LL on each world with a fairly homogenized culture...
Every starship that is flying around the Sylean Federation in these early days, are built on only two worlds, with the vast majority being built on a single one. That includes every scout ship, most merchant ships, and every liner, that must be be built on Sylea. How big can the Sylean Navy be at this point? Whose around to built it? The shipyards at Sylea must be overflowing. So given that limitation, Sylea cannot expand too quickly, at least by force of arms.