Condottiere
SOC-14 5K
Grandfathered.
Foundations, straight lines, dry riverbeds, and excavated cavities tend to be clues.
Hmm how about if those aren’t stylized renditions but actual limbs and proportions of alien races?
In our game, that has a few more layers of meaning then normal.Grandfathered.
GPR also tends to be short range. VERY short range.Every GPR image I've seen has been pretty awful. More blobs of "maybe something here" vs anything I'd call a "map". And it seems a lot of those anomalies are no shows.
Keep in mind that geography can narrow down the areas to be searched. Populatons often cluster at natural bays, mouths of navigable waterways*, etc.GPR also tends to be short range. VERY short range.
Interesting concept.In TRAVELLER, you are probably scanning the surface for high concentrations of Iron Oxide Deposits
I wonder how good that mapping is. Orbital mapping.IISS Survey does the scanning and mapping.
I wonder if it is "Layers of quality". The first scans are rough and may miss stuff like you said, cave entrance etcetera. The based on those first passes, other, better surveys might be ordered and preformed. Adding quality and details to the map sets.I wonder how good that mapping is. Orbital mapping.
Compared to, say, the typical USGS Topo map, which were, at least originally, guys on the ground, hiking through the mountains, doing actual surveying.
Just curious what the orbital maps might miss. Cave entrances, things under shelves, water source maybe?
No doubt a gross scan is likely "ok" for many purposes, just curious how it would compare to something like we have today.
This is very likely to be the case.I wonder if it is "Layers of quality". The first scans are rough and may miss stuff like you said, cave entrance etcetera. The based on those first passes, other, better surveys might be ordered and preformed. Adding quality and details to the map sets.
Actually, imagine the concentration of rare elements in all those abandoned electric vehicle batteries and advanced electronics that decayed in those cities ... just strip mine the old cities!Then find that all the good stuff, (econmically exploitable deposits) were already found and removed from the system 3000 years before the fall of the rule of man. Still perfer the exploration of untouched systems.
Even with the sensors we've been told about in Traveller, that's going to be time consuming and subject to walking confirmation. I'm also not a fan of the overtly magical sensors as depicted in MegaTraveller, preferring to apply the described technologies in ways that make for a better game. TL15 is still not Star Trek by a long shot, but *some* of Trek's usages aren't magic either. In M0 at TL12-13, several of those sensors are at pretty basic development stages, so ground survey is even more necessary.First thing you scan planets for, is oil deposits.
Then gold and other rare earths.
For GPR, short range is set by life-friendly power output and the resolution of ground penetrating wavelengths. That is currently about 12:1. A one-inch object can be detected at 12 inches depth. Below that it would be invisible. Assuming you can use GPR from a flying vehicle or even orbit without cooking the surface life, you're still limited to finding BIG objects or structures.Keep in mind that geography can narrow down the areas to be searched. Populatons often cluster at natural bays, mouths of navigable waterways*, etc.
Why?First thing you scan planets for, is oil deposits.
How does that work?Then gold and other rare earths.
There's a difference between colonizing andBecause, you have to figure out if it's worth colonizing.