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Armed Forces of the Gateway

Hey Liam
I am having Issuses with what I was talking about with this damn outfit.
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Doctrine and light tanks. Grrrrrr :mad:
Give me an Email
dwhee10284@aol.com
Thanks
Capt. Blacklight
PS. Anyone with a Good Tech-14 light tank, please let me know.
 
Originally posted by Capt. Blacklight:

PS. Anyone with a Good Tech-14 light tank, please let me know.
Good for what Doctrine?

Would you like an infantry support, light cav/recon, Cav support, striking arm or SP Gun?

Does it need to be volume minimized (for ship transport), low cost, low maintaince or what?

What is the prefered main arm? Is laser too ineffectual?

I have a recon tank that I'm reasonably happy with - It's low Cost.
 
Originally posted by The Mink:
</font><blockquote>quote:</font><hr />Originally posted by Capt. Blacklight:

PS. Anyone with a Good Tech-14 light tank, please let me know.
Good for what Doctrine?

Would you like an infantry support, light cav/recon, Cav support, striking arm or SP Gun?

Does it need to be volume minimized (for ship transport), low cost, low maintaince or what?

What is the prefered main arm? Is laser too ineffectual?

I have a recon tank that I'm reasonably happy with - It's low Cost.
</font>[/QUOTE]Alrighty, most of the tanks I need for the Lighthorse are recon/light support tanks.
the main line mixed platoons need something fast and lighter than a Trepida.(which is a main line MBT)
But it needs to have a Main line gun of the 75 Mj Fusion Rapid Fire variety.
I am going to use Some Trepida's to give the unit some throw weight, but I need a lighter tank for the main troops to use.
Two man crews, just smaller and lighter than a MBT.
 
So it's light Cav - Strike power and speed rather than heavy armour.

Classic light Cavalry tanks.

Preferably cheap enough that they can be used in quantity.

When you said Light Horse, I thought you meant mounted inf rather than cav - ie using the Light tanks to stiffen the Mounted inf.

I'll get back to you shortly.
 
Bad news & Good news guys. We won't make it to print in time fer the Merc TA. Author sez its in final draft or summat...(which means we'll see it next year, eh?! Hope so)
That leaves publishing here on CoTI. I guess ask the Ancients which would be best place fer it. Or maybe the gateway Sourcebook? Hmmm.
 
Originally posted by Liam Devlin:
Bad news & Good news guys. We won't make it to print in time fer the Merc TA. Author sez its in final draft or summat...(which means we'll see it next year, eh?! Hope so)
That leaves publishing here on CoTI. I guess ask the Ancients which would be best place fer it. Or maybe the gateway Sourcebook? Hmmm.
Sorry to hear that. :( Is there an Ask the Ancients thread? Could you point me to it? According to the CotI submissions page, they'd prefer a close to completed product (my read anyway), which is why I haven't "submitted" anything.

Let's find out if there's a place that this fits.

Paul Nemeth
AA
 
Originally posted by Antares Administration:
</font><blockquote>quote:</font><hr />Originally posted by Liam Devlin:
Bad news & Good news guys. We won't make it to print in time fer the Merc TA. Author sez its in final draft or summat...(which means we'll see it next year, eh?! Hope so)
That leaves publishing here on CoTI. I guess ask the Ancients which would be best place fer it. Or maybe the gateway Sourcebook? Hmmm.
Sorry to hear that. :( Is there an Ask the Ancients thread? Could you point me to it? According to the CotI submissions page, they'd prefer a close to completed product (my read anyway), which is why I haven't "submitted" anything.

Let's find out if there's a place that this fits.

</font>[/QUOTE]_______________________________________________
I checked the TRVRPG page, Unless we classify these under "Mercenary Tickets"/Odd jobs...as way of introducing them; or NPCs (the unit commanders/ signifigant NPCs of unit, then we're in need of a new type of "page" reference, say like "Corporations-Companies/ & Organizations...of the Gateway-Ley sectors".

Also: Progress on Gateway Sourcebook-its in playtest--too late fer that too. :(

Ask the Ancients...I'll see.I'll cruise and use my contacts..(How appropo!).
 
AA,Falkayn,eclipse,Bryan Gibson, CPT BL, Garf, and all who have (or are going to) submitted a unit to the "Armed Forces of Gateway". I have posted a question to the Ancients on the CoTI issues page. We shall await thy answer.

in service,
thy heretical servant,
(as ever was)
 
I know I want to give the whole run down of "Braknak Security" a.k.a. "The Brute Squad" who appear in the Appendix (and will appear in TA 4)
 
Originally posted by DrSkull:
I know I want to give the whole run down of "Braknak Security" a.k.a. "The Brute Squad" who appear in the Appendix (and will appear in TA 4)
_________________________________________________
We'd love to see 'em Dr Skull. ;)
 
Capn BL was looking for a Light Tank - One Suggestion as follows:-

The Hugo Throssel light Grav Tank is a 12,000vl ton vessel designed to operate in close suport of Battledress infantry, either intermingled with the much heavier Rapide Heavy Grav tank or in a "fast strike" role by themselves.

There are a couple of striking features of the Hugo that even an uneducated eye will be aware. The most obvious one is that the Hugo has a large, lightly stepped "upper Deck". This break through advance allows a full squad of battle dress infantry can ride aboard in comfort. There are outlets from the crafts large fusion Power plant so that the Troopers can recharge their suits.

We envinge the Hugo being used as a stiffener to Battle dress strike forces, their huge sensor array, ability to provide anti- air fire out to Low orbit and power facilties make them a must have for a modern mercenary unit.

Every endeavour has been made to keep the hugo down to a sensible price. Some Tank troops may bemoan the lack of Ladar fire support sensors, however it must be understod that the Hugo can never replace it's heavier brethern in the Main Battle Role. Leaders will be suprised at the good trade rate that Hugos will achieve against much heavier tanks however this is not their primary purpose.

With three main variants the Hugo is coming soon to a showroom near you.

available in dirtball green or Rockball grey

* Actual tank may not meet particular need, please consult a salesman.

Stats:
12,000vl Unstreamlined Chassis, Grav Tank. Top speed 300kph. A Modern Fusion Power plant plus an Advanced battery able to supply 1,000EPhrs (tank can perform for 10 hours on batteries to avoid Neutrino detection)

Mounting a continental range Radio/Maser Communication system.

Sensors are a three fold mix of Continental Neutrino detectors for use against Low Orbit Vessels, Medium Battle Radar able to detect out to the Horizon of any human world and a close range Nueral Detector for ambushes and close fire targeting.

On the Back right corner of the Decking is a small full rotation turret containing three Medium lasers plus a fire support compuer for use against Atmospheric craft or foot troops and missiles.

The upper spine of the tank contains a choice of three options. The main of which is the Light Fusion Canon in a fixed Cupola.

The Other Two options are to replace the cupola Fusion gun with either :-
i) paired medium mass drivers in an open framework (Fire Support Vehicle) or
ii) Three Heavy Pulse Lasers in a full Rotation turret, this is particularly useful in an anti-air role as the lasers can fire out to the range of the Neutrino senors (5,000km - LEO) (Anti-Air)

Crew entry is through paired hatches in the Rear, between the two seats lies a small refreshment facility greatly extending the sealed endurance of the craft. Display is by full independant Holographics and there is no mechanism for the Crew to go "heads up" this should reduce the number of stupidity kills.

The comparatively small size makes very high levels of armour possible and 15% of internal volume is taken up with armour resulting in one of the toughest small tanks you will ever meet.

Price:

Light Fusion - 4,454,250 Cr (3d20 + 3 medium Lasers 5d10)
Fire Support - 5,954,250 Cr (10d12 + 3 Medium Lasers 5d10)
Anti - Air - 4,454,250 Cr (8d10 + 3 Medium Lasers 5d10)

All Have Armour 14 plus agility 4 (AC 26)

%%%%%%%%%%%%%%%%%%

Is this the sort of thing you were looking for?

When building it, I couldn't see any reason to use a Fusion gun - but since that it what you wanted, here it is.

The Rules make multiple weapons the "right" answer so quad field Artillary would have been the "correct" choice - but I didn't like the esthetic.

I kept on making it small - My smallest variant had paired field arty in a cupola - 5,000vl. It was a scout car - Welcome back Ferret. But that wasn;t what you were after either.

PS Not that it matters but Hugo Throssel won a VC at gallipoli
 
COOL grav tank, Mink. Thanx fer the Hugo Throssel, VC at Gallipoli anecdote too! I shopped around my bookmarked sites, and got this one fer him...(okay, its not the same thing as crankin one out like you..but..it met his needs of 2 man crew, TL-14. speedy, and had a ffusion gun:
----------------------------------------------
Stiletto Light Grav Tank (Military Aircraft)

The Stiletto is a light grav tank still found equipping second-line units of the Imperial Army. Its small size, high speed, and extensive defensive suite make it survivable in a modern battle. Cramped accommodations are somewhat less popular among the crews.

CraftID: Stiletto Light Grav Tank, TL14, MCr7.6
Hull: 2/5, Disp=2, Config=1AF+turret, Armor=45G, Loaded=62.3t
Power: 1/2, Fusion=60MW, Dur=106hr (3/10)
Loco: 1/2, StdGrav=280t, Max Speed=3150kph, Cruise=2363kph, NOE=180kph, MaxAccel=3.5G
Comm: Radio=Planetary, RadioJammer=Planetary, LaserComm=Continental, MaserComm=Continental
Sensors: EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS Passive(Interstellar), Low Pen Densitometer(100m), Neutrino Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine, PassObjScan=Routine, PassObjPin=Difficult, PassEnScan=Simple, PassEnPin=Routine
Off: Hardpoints=1
Pen/ Max Auto Dngr
Attn Dmg Range Tgts Spc Sig ROF
Fusion-Y Gun 71/5 30 VDist(21) 2 45 H 40


Def: Point Defense Targeting for fusion gun


Control: Comp0*2, HeadsUpHoloDisplay*1, HoloLink*1
Accom: Seats=Cramped*2 (Commander, Driver/Gunner), Env=Basic env, basic ls, extended ls
Other: Fuel=5.3kl, Cargo=0, ObjSize=Avg, EmLevel=Faint

Author: R.S.Dean

--------------------------------------------------
The nice bit said.."used by second-line troops"-which falls into what we're makin here.
I did submit several-which used modular yurrets of Solomani design as well-that the confederacy had, several of which used mass driven autoguns (nasty as the planetary bombardment weapon we discussed on "Hydrogen Ice Bombs"-at TL-12+ the max Muzzle vel is 6,000m/second., with compareable penetration to a Trepida's FG main weapon.), also had pulse laser versions to.
The TL-14 Solomani Gegengravitischepanzerkampgwagen Mk IV, Bard pages, VERA subsite, by Anitti Lahtinen of Finland.
I suppose next he'll be needing a speedy Light armored APC for the Cav troopers...we'll see,eh?
 
7 Mega credits! I suppose that partly explains the mach 5 speed of the thing.

What sort of speed range was the good Cap'n after?
 
Originally posted by The Mink:
7 Mega credits! I suppose that partly explains the mach 5 speed of the thing.

What sort of speed range was the good Cap'n after?
this was close enough to what I wanted. so I am going with it! :eek:
 
Originally posted by The Mink:
7 Mega credits! I suppose that partly explains the mach 5 speed of the thing.

What sort of speed range was the good Cap'n after?
________________________________________________
From an earlier post he said he needed a two man crew, TL-14 FG armed Lt Scout Tank, and fast. This was the best fo three candidates In his TL-range (13-14).
 
I must admit that I don;t envisenge Grav tanks as having tha raw speed that Mach 5 implies. That has them as a mix between a-10, helicopter and Fighter Bomber. Enough firepower to kill almost anything combined with the speed to get to any battle anywhere. It can play with interface fighters as well as "normal" vehicles.

On the Other hand, battledress troopers can still kill them with a lucky hit and it is significantly larger than the other suggestion (ie it's AC isn;t as good because it;s a size category up).

But Weee it's fast - when it absolutely positively has to get their quickly.
 
Originally posted by The Mink:
I must admit that I don;t envisenge Grav tanks as having tha raw speed that Mach 5 implies. That has them as a mix between a-10, helicopter and Fighter Bomber. Enough firepower to kill almost anything combined with the speed to get to any battle anywhere. It can play with interface fighters as well as "normal" vehicles.

On the Other hand, battledress troopers can still kill them with a lucky hit and it is significantly larger than the other suggestion (ie it's AC isn;t as good because it;s a size category up).

But Weee it's fast - when it absolutely positively has to get their quickly.
It's all about Speed and sensors with supporting Battledress troops. It's not an MBT and should not be used as on. (We have MBTs, thanks :cool: ).
I wanted speed and Liam found what I was looking for. (Oh, by the way Liam, your commission should be in your accounts by now)
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Now all I need is to find a few more bit and peices.
 
The 10th Lighthorse Regiment (My Regiment) has "Strike and strike swiftly" as their motto!

Much more appropriate with those sorts of legs.
 
It looks as if the high mach number vehicles are no longer practicable with the t20 rules.

If you give a vessel an Airframe Chassis, the max safe speed is 1100kph, for every 10kph over that, it's a -1 on the control check.

I worked over the Hugo to turn it into this type of split helicopter/tank. It ballooned out to 20,000vl (top speed 1,200kph - less than mach 2) however the extra size meant it could upgrade to a Medium Fusion gun. With that sort of grunt under the pedal, I didn't figure that anyone would use a turret.

Makes for a fun excercise

(Details, added a single medium laser in a universal mounting (Heavy turret) under the body, I figured missiles could come from any direction now - Agility increases to 6 with the airframe which improves the AC by one, despite the increased size)

I'll post a vehicle question about the drop in manueverability in the trav d20 forum - seems unreasonable to allow interface fighters to travel significantly faster than everything else.
 
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