Originally posted by Black Globe Generator:
What's your favorite suite of weapons for the workhorse of the merchant fleet?
I'd say it depends on several factors.
If you've only got one good Gunner, put as many lasers as you can afford in one triple turret and run Gunner Interact to maximize your investment. Fill the other turret with sand and missiles.
If your Gunner is some sort of legendary crack shot, go with pulse lasers; they're more difficult to score a hit with, but they hit harder when they do connect.
If you can't rely on your crew's Gunnery skills, load up on missile launchers instead, and be prepared to eat the munitions cost.
If sand DMs are stackable IYTU, forego lasers entirely, mount a sandcaster in each turret, and fill the other four slots with missiles. Hire loaders, or press your Medic into service. Then coast and dump ordinace overboard until your opponent leaves or pulverizes you.
In general, "the mix" (one of each laser, missile, sand) is probably the best all-around, all-things-being-equal fit, and the one most favored by NPCs IMTU...
Customizing the weapons (and software) fit on their ship can be a very engaging (and expensive) PC hobby...