Timerover51
SOC-14 5K
I have been looking at the armor data that appears in MegaTraveller Referee Manual, and have a couple of questions to toss out and maybe get some answers. As one of the questions involves a difference between Classic Traveller and MegaTraveller, I thought that it would be better to post it here.
1. How do the armor values for personal armor relate to the vehicle armor values given under the CPR weapons section of the MegaTraveller Referee Manual? If I am shooting at a person wearing Cloth Armor with a 20mm rifle also being used to hunt mammoths and mastodons, or a 3 kilogram solid steel projectile from a 60mm black powder quick-firing rifle, what happens? Based on the data from the following source, National Defense Research Committee report on WEAPON DATA: Fire, Impact, Explosion, Final Edition September 1945 OSRD NO. 6053, a German 20mm KwK38, firing an AP shell of 0.327 pounds at 2625 fps, could penetrate 1.7 inches or 43mm of homogeneous armor plate at 200 yards at 0 degrees or normal angle of impact, while the 20mm from the Hispano-Suiza aircraft cannon, a solid projectile at 2615 fps, could penetrate 1.5 inches or 38mm of homogeneous armor plate at 500 yards. In the 1886 Brassey Naval Annual, the Nordenfelt 57mm quick-firer, firing a 6 pound chilled steel shell, weighing 6 pounds and with a bursting charge of 320 grains black powder, was capable of perforating 3,375 inches of mild steel at 300 yards, with a velocity at 300 yards of 2010 feet per second. That 3.375 inches of mild steel would equate to 1.6875 inches or about 42mm of Krupp face-hardened plate or 49mm of good quality homogeneous armor plate.
Now, according to the MT Referee Manual, page 77, a high-velocity 20mm has a penetration of 8 at close range. A lower velocity 60mm howitzer round has a penetration of 16 at close range, per page 76, although the weight of the 60mm rounds is supposed to be 6 kilograms, which is about twice as heavy as it should be based on the real world. Cloth has a personal protection factor of 5, and is available at a Tech Level of 6. Now, it all of those armor values are on the same scale, then a suit of Tech Level 6 Cloth with a value of 5 equates to about 25mm or over an inch of homogeneous steel plates, assuming that a value of 8 is equivalent to about 40mm of armor plate. So, are all of those armor values on the same scale or not?
2. In Supplement 7, Traders and Gunboats, to punch a hole large enough for a man to get through, presumably about 1 meter, takes 100 points of damage from a laser or other energy weapon, 100 points of explosion damage, or 1000 points of projectile-firing weapon damage. It takes 1000 points of damage from a laser or other energy weapon to put a meter hole in a bulkhead and apparently, the ship hull. In the Chamax Plague double adventure, the Chamax use their acid to burn through the hull of the Shaarin Challenger and also the bulkheads, opening up about 1 meter size holes, with the acid apparently inflicting damage equal to that of an energy weapon. In the “Annic Nova” adventure, the turrets have steel bases, presumably homogeneous armor steel bases (I see no need for face-hardened armor here), that are 200mm thick, and require 20,000 points of damage from a laser or other energy weapon to open up a 1 meter hole. Based on the assumption that damage from energy weapons proceeds on about a straight line, if 200mm of steel takes 20,000 points in damage, then 1000 points in damage should indicate a thickness of 10mm of steel plate, which seems too low. In the MegaTraveller CPR weapon table, a high velocity 20cm gun will penetrate an armor value of 41 at close range. I am looking at the 20cm gun based on the rule of thumb that a high velocity weapon will penetrate its own caliber of armor at short battle ranges. That would make that 200mm of armor equivalent to an armor value of about 40. The problem arises is that is what the thicknesses of the bulkheads in MegaTraveller in terms of armor value. Is there that great a difference between ships in Classic Traveller and MegaTraveller?
1. How do the armor values for personal armor relate to the vehicle armor values given under the CPR weapons section of the MegaTraveller Referee Manual? If I am shooting at a person wearing Cloth Armor with a 20mm rifle also being used to hunt mammoths and mastodons, or a 3 kilogram solid steel projectile from a 60mm black powder quick-firing rifle, what happens? Based on the data from the following source, National Defense Research Committee report on WEAPON DATA: Fire, Impact, Explosion, Final Edition September 1945 OSRD NO. 6053, a German 20mm KwK38, firing an AP shell of 0.327 pounds at 2625 fps, could penetrate 1.7 inches or 43mm of homogeneous armor plate at 200 yards at 0 degrees or normal angle of impact, while the 20mm from the Hispano-Suiza aircraft cannon, a solid projectile at 2615 fps, could penetrate 1.5 inches or 38mm of homogeneous armor plate at 500 yards. In the 1886 Brassey Naval Annual, the Nordenfelt 57mm quick-firer, firing a 6 pound chilled steel shell, weighing 6 pounds and with a bursting charge of 320 grains black powder, was capable of perforating 3,375 inches of mild steel at 300 yards, with a velocity at 300 yards of 2010 feet per second. That 3.375 inches of mild steel would equate to 1.6875 inches or about 42mm of Krupp face-hardened plate or 49mm of good quality homogeneous armor plate.
Now, according to the MT Referee Manual, page 77, a high-velocity 20mm has a penetration of 8 at close range. A lower velocity 60mm howitzer round has a penetration of 16 at close range, per page 76, although the weight of the 60mm rounds is supposed to be 6 kilograms, which is about twice as heavy as it should be based on the real world. Cloth has a personal protection factor of 5, and is available at a Tech Level of 6. Now, it all of those armor values are on the same scale, then a suit of Tech Level 6 Cloth with a value of 5 equates to about 25mm or over an inch of homogeneous steel plates, assuming that a value of 8 is equivalent to about 40mm of armor plate. So, are all of those armor values on the same scale or not?
2. In Supplement 7, Traders and Gunboats, to punch a hole large enough for a man to get through, presumably about 1 meter, takes 100 points of damage from a laser or other energy weapon, 100 points of explosion damage, or 1000 points of projectile-firing weapon damage. It takes 1000 points of damage from a laser or other energy weapon to put a meter hole in a bulkhead and apparently, the ship hull. In the Chamax Plague double adventure, the Chamax use their acid to burn through the hull of the Shaarin Challenger and also the bulkheads, opening up about 1 meter size holes, with the acid apparently inflicting damage equal to that of an energy weapon. In the “Annic Nova” adventure, the turrets have steel bases, presumably homogeneous armor steel bases (I see no need for face-hardened armor here), that are 200mm thick, and require 20,000 points of damage from a laser or other energy weapon to open up a 1 meter hole. Based on the assumption that damage from energy weapons proceeds on about a straight line, if 200mm of steel takes 20,000 points in damage, then 1000 points in damage should indicate a thickness of 10mm of steel plate, which seems too low. In the MegaTraveller CPR weapon table, a high velocity 20cm gun will penetrate an armor value of 41 at close range. I am looking at the 20cm gun based on the rule of thumb that a high velocity weapon will penetrate its own caliber of armor at short battle ranges. That would make that 200mm of armor equivalent to an armor value of about 40. The problem arises is that is what the thicknesses of the bulkheads in MegaTraveller in terms of armor value. Is there that great a difference between ships in Classic Traveller and MegaTraveller?