My take on this issue is that with computers today that are incredibly far more capable than gathering 10,000 monkeys and placing them at typewriters, we should be able to generate an entire quadrant or even galaxy of stars for use with Traveller with minimal time required. I also think that something like this could be turned into a MAJOR game and get the job done in a way that is relatively painless. Imagine if you will, that every single star system location in the known Imperial universe remains as it is - where it is. The real difference is that prior to the game, these star systems were pre-generated in advance. Imagine having players involved in determining how the scouts operate, which worlds they target, and which worlds get settled first due to:
a) resources
b) livability index
c) location
THIS would make for a really interesting new incarnation of the Traveller Universe. Worlds are upgraded in technology based on what it is that the world leaders want. If you can't create enough "player" leaders for the game, treat each society type that is dictatorial as an NPC type that is run by definite rules and "personality profiles" that a computer can generate reasonably well.
Start this off at the time of the First Imperium, do it for the Second Imperium, and then do it for the Third Imperium.
If you look at the thread on Fifth Frontier War, it states that the boardgame isn't anything like the "canon" history as portrayed by Traveller. Why is this the case? So rather than make up history, why not "LIVE" it? Why not record the history as it is played out? Hell, how many people here would love to play in such a game? It doesn't NEED great graphics nor does it even require major programming to start up nor maintain. Just about everyone who can play by email has a computer with its own spreadsheet format and such. Imagine too, making this play by email game one that costs $5 per month to play. If you have 100 people who participate, that's $500 a month income for part time work. The end result of which is a game product that can be sold on the market as the NEW IMPERIAL ATLAS OF KNOWN SPACE.
Base it off of POCKET EMPIRES or a modified version of it, and let it rip. Let the histories involved write themselves with judicious editing from the producer of this "book". If you really want to pro-rate it, you can even have a $10 per month cost for those really "Important" entities within the game. High tech high population worlds for instance. Perhaps you can set it up so that poor worlds cost only $1 per month.
I know, a pipe dream that it is, it will never be. But imagine the potential here. Imagine getting a group of people dedicated towards turning this dream into a reality. Imagine too, that such an effort would produce not one game supplement, but effectively two. After all, having simulation rules for the building of empires might make for a "IMPERIAL EMPIRES" type product where players might use such rules to expand on history for their own private Traveller Universes.
Imagine having rules for governmental budgets, planetary budgets, military budgets, research & development, Merchant marine (for resource transportation), governmental popularity (for the evolution of government types over time) and so on. The mind boggles (or at least my mind does) at the kinds of things I'd want for my own Traveller Universe. Ah well, time to go back to sleep and stop dreaming pipe dreams