According to Atlas of the French Arm, Aurore has 19 moons. Only Aurore is described in detail and three other major moons get about a sentence of description each.
The Aurorean sky is complex though:
From any given point the ambient light provided by celestial objects changes fairly rapidly, and various moons of Tithonus rise and set quickly. The effects of ambient light on combat (or role playing) operations aren't really incorporated into the rules, but this could potentially be explored, and objects apparent in the sky (and providing light) could be computed for any given location on Aurore:
The above being a table of objects in the sky as viewed from the Kingsly Ranch at about 0.75 Aurore orbits after an arbitrary epoch. It may be interesting to incorporate ambient light rules at some point.
The Aurorean sky is complex though:
From any given point the ambient light provided by celestial objects changes fairly rapidly, and various moons of Tithonus rise and set quickly. The effects of ambient light on combat (or role playing) operations aren't really incorporated into the rules, but this could potentially be explored, and objects apparent in the sky (and providing light) could be computed for any given location on Aurore:
The above being a table of objects in the sky as viewed from the Kingsly Ranch at about 0.75 Aurore orbits after an arbitrary epoch. It may be interesting to incorporate ambient light rules at some point.