BlackBat242
SOC-14 1K
This... right here... ^^^^^^^ Mr. Burns nailed it out of the park.
The rounds behind will push, exploded barrels from a bullet blockage are rather overblown.
The unfired round will at least double the mass (depending on how much un-burned propellant is left from the first round) the next round's propelling charge has to push, which will increase the time it will take to clear the barrel.
This will greatly increase the pressure inside the chamber/barrel... you had better have a barrel rated for that overpressure... which does add weight... and the metalstorm concept has a bunch of such barrels on one mount, vs 1-6 barrels in a conventional rapid-fire gun... making the metalstorm gun heavy.
Now, on to the 40mm launcher. Like any type of explosive round, there could be a fantastic reason to have all of the rounds going downrange at one time, or a barrels worth.
Same reason they train so hard to have batteries of artillery land every round in a salvo with the same time on target. The enemy has no time to react and get to cover.
The Mk 19 fires one round after another. So let's say your badguys are exposed in the open but spread out far more than the standard round will cover with its burst radius. You start firing, a certain amount of those baddies will be under cover after the first couple of rounds hit. Now, fire off an entire barrel at one time? That is several rounds landing at one time.
At basically the same spot, if the "all rounds fired before recoil effects are significant" concept is true.
If all the rounds are fired that quick, trying to spread your burst by "sweeping" the barrel won't spread the burst much if at all.
So now you still have hit only one spot (although you really spread that one target into a fine mist), and don't even have any rounds left to shift aim and fire with... how is that an advantage?
Or you set the selector to fire only 1-2 rounds per trigger pull, so you can shoot at more targets... and you are shooting the same way as you would with the conventional weapon.
Really, this mass-fire concept is "better" only for the few targets requiring a massive amount of fire at one shot... which aren't that common in most combats.
And if you really want to continue the field artillery analogy... just how bulky, heavy, and hard to transport will a multi-barrel metalstorm-type 105mm or 155mm artillery piece be, eh? And how will you achieve the OTHER part of the "TOT fire" requirement... that each artillery piece hits just a little way off from the others, so as to cover an area thoroughly?
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