There is a phrase that puts things into perspective.![]()
In my T20 games we hardly ever played with battle dress, only two or three times, but it really worked well IMHO.
R
There is a phrase that puts things into perspective.![]()
Wow I didn't mean to start a peeing match over versions. Fine you win. The smoking boots reference was meant to convey, in a mildly humorous manner, that in almost all circumstances a character hit by a ship's weapon was not just dead, but vaporized with the only thing left being smouldering footwear. Dead is Dead, but if the character is more dead and more vaporized in MT I'm fine with that.
R
I can see a GM making or scaling the damage down a bit, or perhaps a redesign of the area around the landing pads at star ports. Perhaps there is a great deal of room around each ship thus giving you a nice kill zone without worrying about collateral damage.
Then again you will just have that one player who just has to fire the bigger more destructive weapons right there in the heart of the star port. Now we are talking about killing dozens if not hundreds of innocent people as well as massive destruction of the star port facilities.
...wait, that sounds like a nice scenario...
"Ok party, you are near the star port when you hear tremendous artillery like sounds and you feel the ground shaking violently. Roll dex check to see if you fall down. Ok, everyone is ok but the shots are still firing and the ground is still bouncing. Some insane gunner at the star port has opened up on the star port with a ships weapon and is killing hundreds and destroying everything in sight. It's up to you to stop him! How do you want to start?"
Civilian ships do not generally carry nukes (need a jolly good reason, permits etc. generally too much hassle) & I doubt a gunner on Naval ships could fire nukes without bridge approval.
Missiles today do not arm themselves until they are in flight and a suitable distance from the launcher (a long way away for even tactical nukes). Missiles intended for space combat are likely not to arm themselves for 30km or more. Far enough that dirtside use is problematic, soon enough to be insignificant in ship to ship combat.
It would also be relatively simple for nuke manufacturers to instal an atmospheric pressure switch as a safety mechanism. Equally it may be possible to fool it, but that is not a skill your average deranged gunner would have. Regardless the ships computer, background weapons diagnostic would pick it up immediately, especially if you are landed in the downport. I would also think the the ships computer, knowing its status ('In Port' or 'In Atmosphere') would lock-out firing controls for nukes.
And this is just two or three of the no doubt many safety mechanisms built into missiles, especially nukes, to prevent deliberate or accidental miss-use.
Carrying nukes without any complying safety mechanisms will also lead to regular interviews (or maybe just the one) with port then Imperial authorities as to why you feel the need to carry nukes usable on planetary populations...
Missiles today do not arm themselves until they are in flight and a suitable distance from the launcher (a long way away for even tactical nukes). Missiles intended for space combat are likely not to arm themselves for 30km or more. Far enough that dirtside use is problematic, soon enough to be insignificant in ship to ship combat.
It would also be relatively simple for nuke manufacturers to instal an atmospheric pressure switch as a safety mechanism. Equally it may be possible to fool it, but that is not a skill your average deranged gunner would have. Regardless the ships computer, background weapons diagnostic would pick it up immediately, especially if you are landed in the downport. I would also think the the ships computer, knowing its status ('In Port' or 'In Atmosphere') would lock-out firing controls for nukes.
And this is just two or three of the no doubt many safety mechanisms built into missiles, especially nukes, to prevent deliberate or accidental miss-use.
Carrying nukes without any complying safety mechanisms will also lead to regular interviews (or maybe just the one) with port then Imperial authorities as to why you feel the need to carry nukes usable on planetary populations...
MGT core book, page 102:
FGMP: (...) fires what amounts to a directed nuclear explosion. (...) FGMP emits 2d6 x 20 rads, which will affect everyone in the immediate vicinity.