Wizard Character Generation Data
Prior Service Table:
Enlist 9+
DM +1 if Edu 8+
DM +2 if Magic Attribute 6+
Career Restriction: Must have Magic Attribute (this is the attribute which allows the usage of magic)
Draft 6, if Magic 2+, otherwise not eligible
Survival 8+
DM +1 if End 8+
Commission 9+
DM +1 if Magic 9+
Promotion 8+ for commisioned, 6+ for enlisted
DM +1 if End 8+
Special Duty 7+
Reenlistment 8+
Table of Ranks:
E1 Servant
E2 Upper Servant
E3 Lab Staff
E4 Assistant's Assistant
E5 Assistant Apprentice
E6 Apprentice
O1 Spellcaster
O2 Magician
O3 Magus
O4 Wizard
O5 High Wizard
06 Master Wizard
Automatic skill: Research-1
Personal Development
1. +1 Physical
2. +1 Mental
3. +1 Magic Attribute
4. Spellcraft
5. Technical (Mechanic, Combat Engineer, Craftsman, Locksmith)
6. Melee Combat (Brawling, Sword, Axe, Spear, Blade, Dagger)
Service Skills
1. Ranged Combat (Sling, Bow, Crossbow)
2. Alchemy (the skill necessary to create potions or magic items)
3. Spellcraft (the skill necessary to cast spells)
4. Conjuring (the skill necessary to summon spirits)
5. Technical
6. Equestrian
Education
1. Academic (Research, Language, Admin, Legal, Instruction, Philosophy)
2. Spellcraft
3. Conjuring
4. Clandestine (Bribery, Forgery, Streetwise, Gambling, Intimidation)
5. Outdoors (Riding, Navigation, Hunting, Survival, Survey)
6. Alchemy
Advanced Education
1. Medical
2. Science (History, Biology, Geology, Psychology)
3. Spellcraft
4. Conjuring
5. Interpersonal (Perform, Steward, Leader, Liaison, Language)
6. Academic
Mustering Out Benefits
Material Benefits:
1. Ship Passage
2. +1 Attribute
3. +2 Attribute
4. Weapon
5. Spellbook
6. Mount (or Riding-1 Skill if not possessed)
7. Laboratory
Cash:
1. 5000 Cr
2. 10,000 Cr
3. 15,000 Cr
4. 20,000 Cr
5. 25,000 Cr
6. 30,000 Cr
7. 50,000 Cr
Prior Service Table:
Enlist 9+
DM +1 if Edu 8+
DM +2 if Magic Attribute 6+
Career Restriction: Must have Magic Attribute (this is the attribute which allows the usage of magic)
Draft 6, if Magic 2+, otherwise not eligible
Survival 8+
DM +1 if End 8+
Commission 9+
DM +1 if Magic 9+
Promotion 8+ for commisioned, 6+ for enlisted
DM +1 if End 8+
Special Duty 7+
Reenlistment 8+
Table of Ranks:
E1 Servant
E2 Upper Servant
E3 Lab Staff
E4 Assistant's Assistant
E5 Assistant Apprentice
E6 Apprentice
O1 Spellcaster
O2 Magician
O3 Magus
O4 Wizard
O5 High Wizard
06 Master Wizard
Automatic skill: Research-1
Personal Development
1. +1 Physical
2. +1 Mental
3. +1 Magic Attribute
4. Spellcraft
5. Technical (Mechanic, Combat Engineer, Craftsman, Locksmith)
6. Melee Combat (Brawling, Sword, Axe, Spear, Blade, Dagger)
Service Skills
1. Ranged Combat (Sling, Bow, Crossbow)
2. Alchemy (the skill necessary to create potions or magic items)
3. Spellcraft (the skill necessary to cast spells)
4. Conjuring (the skill necessary to summon spirits)
5. Technical
6. Equestrian
Education
1. Academic (Research, Language, Admin, Legal, Instruction, Philosophy)
2. Spellcraft
3. Conjuring
4. Clandestine (Bribery, Forgery, Streetwise, Gambling, Intimidation)
5. Outdoors (Riding, Navigation, Hunting, Survival, Survey)
6. Alchemy
Advanced Education
1. Medical
2. Science (History, Biology, Geology, Psychology)
3. Spellcraft
4. Conjuring
5. Interpersonal (Perform, Steward, Leader, Liaison, Language)
6. Academic
Mustering Out Benefits
Material Benefits:
1. Ship Passage
2. +1 Attribute
3. +2 Attribute
4. Weapon
5. Spellbook
6. Mount (or Riding-1 Skill if not possessed)
7. Laboratory
Cash:
1. 5000 Cr
2. 10,000 Cr
3. 15,000 Cr
4. 20,000 Cr
5. 25,000 Cr
6. 30,000 Cr
7. 50,000 Cr