Supplement Four
SOC-14 5K
The argument goes on about the compatibility of characters generated with the Basic 4 year character generation and characters generated with Advanced 1 year generation.
Obviously Advanced generation delivers characters with more skills, and because of this, the two systems are often not considered compatible.
But, I know that the designers of Traveller are smart. And, looking through the various CT books, it seems to me that the designers did intend for both systems to be used, side by side, in games.
SURVIVAL
First off, often (not all the time), Advanced chargen characters are subjected to higher chances of failing survival. And, this is another argument for not using the Optional Survival rule. Hard Survival means the character dies when that roll is failed. So, the Advanced characters might get more skills, but there is also more pressure on the player to stop character generation voluntarily or face losing the character he likes for the unknown character he may be stuck with on his next attempt at character creation.
NARROW SKILLS
I'm just speaking about Book 4 here, as I haven't really looked hard at Book 5, 6, or 7 in a while.
But, if we're talking about a Mercenary, the extra skills he gets are typically focused on weapons. I don't really think that is much of an advantage.
Let's say you've got two characters. One is created through Basic Army chargen, and the other is created as a Book 4 Mercenary.
BASIC JIM
777777
AutoRifle-1, Electronics-1, ATV-2
Total: 3 Skills/4 Levels
ADVANCED FRED
777777
Combat Rifleman-1, Electronics-1, Howitzer-1, Recruiting-2, Tracked Vehicle-2
TotalL 5 Skills/7 Levels
Practically speaking, is there really that much difference between the two characters?
You could argue that Fred has combat rifleman, making him more versatile in the weapons that he can use, but in a game, don't players tend to find the weapon that they're most happy with and use that all that time? In my experience, the players don't take an UZI to one fight and a M-16 to another. The pick the weapon that best suits their character and use that all the time unless there is some over-powering reason to use a different weapon.
How often are Howitzers going to be used in a typical Traveller game?
What about Recruiting?
And, won't the Ref allow the Basic character to recruit? Sure he will. This is a non-standard type throw, and CT Ref will probably just make up an EDU based roll for the character to recruit needed personnel.
So...really, aren't Advanced Book 4 characters pretty compatible with Book 1 characters...for all practical purposes?
To support this point, here are the first 10 Book 4 generated characters from Sup 12: Veterans...
Do any of them stand out as over-powered when compared to Book 1 characters?
Obviously Advanced generation delivers characters with more skills, and because of this, the two systems are often not considered compatible.
But, I know that the designers of Traveller are smart. And, looking through the various CT books, it seems to me that the designers did intend for both systems to be used, side by side, in games.
SURVIVAL
First off, often (not all the time), Advanced chargen characters are subjected to higher chances of failing survival. And, this is another argument for not using the Optional Survival rule. Hard Survival means the character dies when that roll is failed. So, the Advanced characters might get more skills, but there is also more pressure on the player to stop character generation voluntarily or face losing the character he likes for the unknown character he may be stuck with on his next attempt at character creation.
NARROW SKILLS
I'm just speaking about Book 4 here, as I haven't really looked hard at Book 5, 6, or 7 in a while.
But, if we're talking about a Mercenary, the extra skills he gets are typically focused on weapons. I don't really think that is much of an advantage.
Let's say you've got two characters. One is created through Basic Army chargen, and the other is created as a Book 4 Mercenary.
BASIC JIM
777777
AutoRifle-1, Electronics-1, ATV-2
Total: 3 Skills/4 Levels
ADVANCED FRED
777777
Combat Rifleman-1, Electronics-1, Howitzer-1, Recruiting-2, Tracked Vehicle-2
TotalL 5 Skills/7 Levels
Practically speaking, is there really that much difference between the two characters?
You could argue that Fred has combat rifleman, making him more versatile in the weapons that he can use, but in a game, don't players tend to find the weapon that they're most happy with and use that all that time? In my experience, the players don't take an UZI to one fight and a M-16 to another. The pick the weapon that best suits their character and use that all the time unless there is some over-powering reason to use a different weapon.
How often are Howitzers going to be used in a typical Traveller game?
What about Recruiting?
And, won't the Ref allow the Basic character to recruit? Sure he will. This is a non-standard type throw, and CT Ref will probably just make up an EDU based roll for the character to recruit needed personnel.
So...really, aren't Advanced Book 4 characters pretty compatible with Book 1 characters...for all practical purposes?
To support this point, here are the first 10 Book 4 generated characters from Sup 12: Veterans...
Do any of them stand out as over-powered when compared to Book 1 characters?
1. Morale: 2. Skills: Auto Weapons-1, Combat Rifleman-1, Electronics-1, Howitzer-1, Recruiting-1.
2. Morale: 5. Skills: Combat Rifleman-2, Forward Observer-2, Howitzer-1.
3. Morale: 5. Skills: Auto Weapons-1, Combat Rifleman-1, Computer-2,
Instruction-1, Mechanical-1, Recruiting-1, Survival-1.
4. Morale: 4. Skills: Admin-1, Recoilless Rifle-1, Recruiting-1, SMG-1.
5. Morale: 8. Skills: Auto Weapons-1, Combat Rifleman-1, Computer-1, Forward Observer-1, Mechanical-2, Mortar-1, Recon-1, Recruiting-2, Wheeled Vehicle-3.
6. Morale: 5. Skills: Combat Rifleman-1, Forward Observer-2, Howitzer-1.
7. Morale: 10. Skills: Combat Engineering-1, Combat Rifleman-1, Electronics-1, Pistol-1, Recruiting-2.
8. Morale: 9. Skills: Auto Weapons-1, Combat Rifleman-2, Dagger-1, Grenade Launcher-1, Instruction-2, Recon-2, Wheeled Vehicle-2.
9. Morale: 7. Skills: Combat Rifleman-1, Computer-1, Howitzer-1, Leader-1, Mechanical-2.
10. Morale: 13. Skills: Combat Engineering-1, Combat Rifleman-1, Forward
Observer-1, Mortar-1, SMG-1, Vacc Suit-2, Zero-G Combat-2.