[EDIT] I should make the definition more clear and concise. Short version for the purposes of the poll:
If it is light enough you can move in it without power, it is a suit.
If it is too heavy to move in it without power, it is a mecha.
(And of course, it can be sort of in the middle.)
The original battle dress presented in LBB1 was a powered armor suit. It was something a human (or sophont, although that wasn't a topic in LBB1) could wear; light enough that you would not become immobile if its power went out. It was explicitly described as a powered version of a standard armor suit (combat armor). The powered elements enhanced the wearer's abilities, they did not replace them. Something like this:
In later editions, however, battle dress was more of a mecha. A roughly suit-shaped legged vehicle that was far too heavy to wear; the powered elements did not enhance or reinforce the wearer's movements, they translated them into actions by the BD's motivators.
So the question is: Which concept do people prefer and why?
(Another question is whether to say battledress or battle dress...)
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In tracking the various editions, I've come up with this partial list of how battle dress fits into this paradigm in each of them.
Classic Traveller (LBB1, LBB4): Suits.
Classic Traveller (AHL, Snapshot): Suits.
Classic Traveller (Striker): Mecha? They can carry 200 kg of equipment, and by inference weigh something in that ballpark (Striker lists no weight for armor).
MegaTraveller: Suits.
TNE: Mecha, ISTR they weighed hundreds of kilograms.
T4: Mecha. Same as TNE.
GURPS: More on the Mecha side, with a weight of ~120 kg. A sufficiently herculean character could maybe move in them without power.
T20: ? (Can someone look it up?)
Traveller HERO: ? (Can someone look it up?)
Mongoose: Similar to GURPS. Weigh 100 kg.
T5: Has both?
Overall, it seems like Traveller has abandoned the idea of battle dress as merely an enhanced form of combat armor as soon as intricate design systems (all going back to Striker, even though that did not yet extend the design system to personal armor suits) were developed. MT kept the original paradigm going, but IIRC no other system did.
If it is light enough you can move in it without power, it is a suit.
If it is too heavy to move in it without power, it is a mecha.
(And of course, it can be sort of in the middle.)
The original battle dress presented in LBB1 was a powered armor suit. It was something a human (or sophont, although that wasn't a topic in LBB1) could wear; light enough that you would not become immobile if its power went out. It was explicitly described as a powered version of a standard armor suit (combat armor). The powered elements enhanced the wearer's abilities, they did not replace them. Something like this:
In later editions, however, battle dress was more of a mecha. A roughly suit-shaped legged vehicle that was far too heavy to wear; the powered elements did not enhance or reinforce the wearer's movements, they translated them into actions by the BD's motivators.
So the question is: Which concept do people prefer and why?
(Another question is whether to say battledress or battle dress...)
******************************************************************************************************************************************************
In tracking the various editions, I've come up with this partial list of how battle dress fits into this paradigm in each of them.
Classic Traveller (LBB1, LBB4): Suits.
Classic Traveller (AHL, Snapshot): Suits.
Classic Traveller (Striker): Mecha? They can carry 200 kg of equipment, and by inference weigh something in that ballpark (Striker lists no weight for armor).
MegaTraveller: Suits.
TNE: Mecha, ISTR they weighed hundreds of kilograms.
T4: Mecha. Same as TNE.
GURPS: More on the Mecha side, with a weight of ~120 kg. A sufficiently herculean character could maybe move in them without power.
T20: ? (Can someone look it up?)
Traveller HERO: ? (Can someone look it up?)
Mongoose: Similar to GURPS. Weigh 100 kg.
T5: Has both?
Overall, it seems like Traveller has abandoned the idea of battle dress as merely an enhanced form of combat armor as soon as intricate design systems (all going back to Striker, even though that did not yet extend the design system to personal armor suits) were developed. MT kept the original paradigm going, but IIRC no other system did.
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