Thank you for all the suggestions, and detailed replies.
I really appreciate them.
I suspect I'd never have been able to get such a good understanding of all the variants available, without asking my questions, so I'm glad I did that.
Not sure where I ran across the tonnage reductions from hits, but thought it was in one of the topics here, on Traveller Spaceship Combat.
Of course, I did a little general surfing as well, so it could have been somewhere else.
It was in a Battle Report, AAR, or Playtest example someone had put together, and wrote up in detail. May have been a HG2 variant.
I'm not sure of that though, now, since I've run across so many options. They did allocate hits to various sections of the hull using the number of tons for the various areas as a guide for the chance to hit them. In one of the examples, a hit was scored on the computer, which only had 2 tons for it, and damage was 2+ hits, so the computer was knocked out, and the vessel couldn't be controlled, due to that.
Say, for example, the ship suffered four hits, then it's displacement tonnage was 196, instead of the initial 200.
For the beam hits, 1 ton of damage per hit was subtracted from the overall tonnage/damage points, and for missiles, 1D6 tons were subtracted for each hit. For the latter, I think they used all of the points doing damage to the initial area hit, with possible spillover to another area, if there weren't enough points to absorb the hit (instead of rolling up to six separate times for each point of damage, if a 6 was rolled on a missile hit.
They kept track of total tonnage destroyed/lost for the vessel, in addition to the DPs for the individual sections, e.g. bridge, computer, cargo, maneuver drive, etc., with the latter being the more critical issue.
As mentioned, I think they were using either High Guard, or Book 5, but could be wrong about that, since I came across so many variants.
I'm sure you can imagine, eventually, a vessel would most likely be disabled by catastrophic damage to an important system, long before the entire vessel would be destroyed due to the loss of all damage points, e.g. powerplant, computer, bridge, maneuver drive, weapons, etc.
I really appreciate them.
I suspect I'd never have been able to get such a good understanding of all the variants available, without asking my questions, so I'm glad I did that.
Not sure where I ran across the tonnage reductions from hits, but thought it was in one of the topics here, on Traveller Spaceship Combat.
Of course, I did a little general surfing as well, so it could have been somewhere else.
It was in a Battle Report, AAR, or Playtest example someone had put together, and wrote up in detail. May have been a HG2 variant.
I'm not sure of that though, now, since I've run across so many options. They did allocate hits to various sections of the hull using the number of tons for the various areas as a guide for the chance to hit them. In one of the examples, a hit was scored on the computer, which only had 2 tons for it, and damage was 2+ hits, so the computer was knocked out, and the vessel couldn't be controlled, due to that.
Say, for example, the ship suffered four hits, then it's displacement tonnage was 196, instead of the initial 200.
For the beam hits, 1 ton of damage per hit was subtracted from the overall tonnage/damage points, and for missiles, 1D6 tons were subtracted for each hit. For the latter, I think they used all of the points doing damage to the initial area hit, with possible spillover to another area, if there weren't enough points to absorb the hit (instead of rolling up to six separate times for each point of damage, if a 6 was rolled on a missile hit.
They kept track of total tonnage destroyed/lost for the vessel, in addition to the DPs for the individual sections, e.g. bridge, computer, cargo, maneuver drive, etc., with the latter being the more critical issue.
As mentioned, I think they were using either High Guard, or Book 5, but could be wrong about that, since I came across so many variants.
I'm sure you can imagine, eventually, a vessel would most likely be disabled by catastrophic damage to an important system, long before the entire vessel would be destroyed due to the loss of all damage points, e.g. powerplant, computer, bridge, maneuver drive, weapons, etc.