Looking for stats/skills for crew/PC members.
RKFM,
LBB:2 and
A:13 list a minimum crew of nine; pilot, navigator, medic, three engineers, and three stewards. I'd suggest adding another five crewmen; a relief pilot, three gunners/security types, and a trader/admin type.
These numbers will give you three shift coverage on the bridge, pilot, relief pilot, and navigator, three shift coverage in engineering, the engineers, and three shift coverage in pax services, the stewards, with five "floaters".
The pilot is the captain. He has the all of the crew under him naturally. The navigator, relief pilot, trader/admin, chief engineer, and lead gunner/security chief report directly to him. The remaining engineers report to the chief, the remaining gunner/security types report to their chief, and the stewards and medic report to the trader/admin type.
Of course, in a vessel this small, people routinely help out in other departments.
I'd place the captain, chief engineer, and trader/admin type off limits to the players and develop those NPCs fully with skills and personalities. All the other crew would be available to the players. In those cases, I'd list the required skills for each position as in
A:4 Leviathan. For any remaining NPCs, I'd only list the skills their position requires and leave the rest as "skill points" the players or GMs can then use to customize the scenario. The personalities of these remaining NPCs should not be fixed either, instead a matrix or list of available personalities should be provided for the players or GM to select from.
Regards,
Bill