creativehum
SOC-14 1K
Hi timerover,
A couple of thoughts about sandcaster technology.
Here is the description of sandcasters from p. 61 of TTB:
Thus, the technology for the "sand" is TL 9 (when ablat personal armor is introduced). The "sandcaster" TL (as I'm reading it) is essentially the "cannon" technology required to fire the canister. (Note that "missiles" and "missile launchers" are listed as two separate items on the TL Table.) A ship with a damaged sandcaster that dry-docked on a TL 5 world could probably (perhaps with great effort) gather the parts and tech to repair the sandcaster.
As for the volume once launched into space: There's no way really to settle this, but I imagine synthetic particles are quite light so that the weight of 50kg contains a lot of the ablative "sand." For all I know the technology to make effective "sand" for space combat is actually a higher tech level.
As for the volume of the sand clouds: they are not actually stopping the laser... they are stopping the focus of the laser beam. Passing through a "mist" of ablative particles for 2500km, no matter how fine, is enough to break the focus to prevent it from doing harm to the ship even if it should strike the hull. (Just like the personal combat system and missiles, the issue in Classic Traveller is not whether the attack "hits" but is an effective hit that does damage.)
I know this information won't convince anyone of the effectiveness of sandcasters as written. But as written sandcasters do work, and this seems to be the logic.
A couple of thoughts about sandcaster technology.
Here is the description of sandcasters from p. 61 of TTB:
Sandcasters are defensive weapons; they dispense small particles which counteract the strength of lasers and protect the ship. The specific particles used are similar to the material used in ablat personal armor; replacement canisters of this special sand weigh about 50 kg and cost Cr400.
Thus, the technology for the "sand" is TL 9 (when ablat personal armor is introduced). The "sandcaster" TL (as I'm reading it) is essentially the "cannon" technology required to fire the canister. (Note that "missiles" and "missile launchers" are listed as two separate items on the TL Table.) A ship with a damaged sandcaster that dry-docked on a TL 5 world could probably (perhaps with great effort) gather the parts and tech to repair the sandcaster.
As for the volume once launched into space: There's no way really to settle this, but I imagine synthetic particles are quite light so that the weight of 50kg contains a lot of the ablative "sand." For all I know the technology to make effective "sand" for space combat is actually a higher tech level.
As for the volume of the sand clouds: they are not actually stopping the laser... they are stopping the focus of the laser beam. Passing through a "mist" of ablative particles for 2500km, no matter how fine, is enough to break the focus to prevent it from doing harm to the ship even if it should strike the hull. (Just like the personal combat system and missiles, the issue in Classic Traveller is not whether the attack "hits" but is an effective hit that does damage.)
I know this information won't convince anyone of the effectiveness of sandcasters as written. But as written sandcasters do work, and this seems to be the logic.