I don't understand that at all. The "force" that causes most writers to use and re-use the Beowulf is convenience (or so I conjecture).
Hans,
And the same desire for convenience will assure that
Beowulfs across the Imperium will have essentially the same engineering performance, follow the same hatch dimensions, carry the same avionics, and use interchangeable spare parts. Isn't that what IDPs are all about?
If you use essentially the same parts to meet essentially the same goals, your ship will be essentially the same across the breadth of the Imperium. Sure, there will be fiddly bits that are different but they'll be below the resolution of the game's ship building system.
I really don't think it's at all plausible that the very same design would be used by two different shipyards in the same system, let alone two shipyards on different sides of the Imperium.
Essentially the same design and most differences will be below the resolution of the game.
Yet it's convenient for GMs to be able to use the same deckplans no matter where their campaigns are located, so we ignore that little implausibility for the sake of convenience. But to jump from there to assuming that the Beowulf is proportionally as well represented in the Imperium as the extremely biased sampling implies is, IMO, to stretch the evidence beyond the breaking point.
There are
Beowulfs on the Rim, in the Marches, and everywhere else we look.
SOM gives us three examples whose operating regions are separated by multiple sectors. The
AHL books do the same with the cruisers of the same name. Some are on the Rim, some are in the Marches, and all use the same deckplans. Will the hatch to the captain's cabin always open to the right? No. Will the fresher in Cabin #4 always be inboard and starboard? No. Are those differences below the level of resolution for the game? Yes.
That's what we need to remember here. We look at the
OTU at varying levels of resolution depending on what aspects are under examination. Given the level of resolution with which we examine jump1, 200dTon, free traders, the
Beowulf-class will comprise the vast majority of those vessels. Most of the differences between different varieties of
Beowulf aren't noticeable given the level of detail in the ship building system.
I don't really think that a 200T jump-1 ship built by Clan Severn on Rhylanor and a 200T jump-1 ship built by Delvani in the Solomani Rim are any more the same class than a French destroyer is the same class as an English destroyer of the same tonnage.
If they have the same performance, are built at the same TL, carry the same amount of pax and cargo, and require the same minimum number of crewmen then they're the same vessel at the level of resolution we have.
I thought the flaw in the analogy was that the IISS has been described in great detail in previously published material whereas the 200T jump-1 ship types of the Imperium have not been described in similar exhaustive detail.
Probably. I should have chosen a vessel that an imperium-wide organization uses rather than a civilian ship. A 6gee, TL15, 20dTon launch for the IN would have been a better choice. The IN would require the same level of standardization the IISS would.
Nope. Whereas I wouldn't turn a hair if someone presented another 200T jump-1 ship class and implied that it was almost as unbiquitous as the Beowulf (it just hadn't been mentioned before).
Neither would I because civilian shipping isn't as standardized. I'd think presenting yet another 200dTon, jump1,free trader would be a
waste of time and ink however. We already have a 200dTon, jump1, free trader and there aren't too many different ways to build one that would also be unique. All you'll end up doing is arranging the same components within a differently shaped hull:
Wow, it's shaped like a delta wing instead of a pumpkin seed and does all the exact same things! That sure is different, huh?
If you're going to add to the game's baseline why not introduce something that's actually new like SJGames did? Their far superior take on the IISS gave us deckplans for the jump6 courier we'd only seen once and a large survey cruiser design we'd never seen before.
That's my other problem with Mongoose's latest foul-up. When they concocted the 50dTon survey pod, not only did they add an allegedly ubiquitous vessel that had never even been hinted at before, but they also added nothing of any real value. The survey pod's job is already being done by a vessel of the same size, the 50dTon modular cutter.
I was annoyed and objected to it, but after I was told that it was a change mandated by Marc Miller himself, I accepted it as a deliberate retcon.
I'm annoyed at the survey pod and am objecting to it right now. Inserting the pods in the
OTU will require a retcon and, because the modular cutter is already doing the same job at the same size, the survey pod isn't worth a retcon.
So much so, in fact, that I was profoundly puzzled and annoyed when the viscount did not appear in T20 (nor in MGT, I've been told?).
So much for the retcon, huh? They haven't even bothered to put viscounts in the two versions that came after
G:Traveller.
The viscount actually works quite well in the system.
Agreed, and that's why viscounts are worth the retcon.
Survey pods do not work well within the system however and they're not worth a retcon. Their job is already being done by a vessel of the same size and we're going to have to handwave away over thirty years of silence about their presence to make the pods work. Look at the
Donosevs for example.
If survey pods have been in use, why do the
Donosevs carry a cutter and two modules instead? If the
Donosev's carry a cutter and two modules because they provide more flexibility in tailoring a ship's capabilities for specific survey missions, why then would survey pods be used at all? The questions keep going on from there.
The pods simply aren't worth the effort. The pods aren't a good idea on several levels. They merely duplicate a capability already seen in the game and they'll require quite a retcon. IMHO, they're little more than another example of Mongoose "marking" their new "territory" much like the "anime artillery" found in
MgT:Mercenary.
Oh, almost forgot. Because
MgT:Scouts implies the pods are ubiquitous I then inferred they were.
Regards,
Bill