I thought this was an interesting thread (ta Ranke), its been sitting in my browser now for a while till I had time to look at it
I have pinched some details from Navanods post on basic crew salaries. I'm sure/hoping he won't mind.
& my apologies for the length of the post. I did find the exercise intriguing though!
'*' notes I added after re-reading (Ranke's post number 10), where the scenario is adjusted to Dinkyworld being gifted the Type T. I had already done most of the work, so just added notes at the relevant parts.
Ship Costs (Book 2)
221.04 Cost of Type T Patrol Cruiser
016.00 Cost of Ships Boat
002.00 - Ships Boat Beam Laser, Missile & Sand
000.50 - Ships Boat, Emergency Low Berths (for 20) (5tn) I like ships to have lifeboats IMTU.
000.00 G-Carrier not present, garage space converted to Brig. Short term holding only, for long term the Type T carries 4 Low Berths.
240.00 TOTAL (rounded up from 239.54)
TCS suggests 10% for annual maintenance, or 24 MCr. If that is standard, I would expect a small navy to cost more. But where does this go? (Ranke's initial question).
I'm not concerning myself on where the funds come from, IMO thats a political decision and out of my scope.
There are I think six major components to this navies budget.
- Financing, depreciation & insurance
- Maintenance
- Salaries
- Fuel and expendables
- Base costs
- Training/Mission/Exercise costs
Financing/Depreciation/Insurance
I'll assume a 40 year life for depreciation purposes.
006.00 Depreciation annually (240MCr/40 years)
*This is in effect money put aside to replace the asset after 40 years, which is part of Rancke's amended scenario.
016.45 100% finance P&I over 40 years at say 6.3% (is roughly the commercial interest rate used in book 2).
*Finance is not part of Ranke's scenario, but I already worked this out so I'll leave it in & deduct it at the end.
Insurance. As with any large asset, the need for insurance is self evident. Especially if you consider financing, your financier won't be keen on you owing 240 MCr on a Patrol Ship blown away on its first mission out... All I can do is pick an arbitrary % figure and stipulate some policy exceptions (ie: excludes combat vs other worlds/nations and raids on established bases. Cover could be given in both cases, for vastly increased premiums.)
*Insurance should be part of Ranke's scenario, it would seem that without insurance, there is no way to replace the asset if it were to be lost or severely damaged in an accident (or other policy permitted activity). Short of begging for another hand-out.
004.8 Insurance at 2% (a wild-arsed guess, but it allows for say 1 in 50 similar ships undergoing similar patrol type tasks to be lost each year, or a collection of smaller claims. And lets face it, piracy suppression, search & rescue and customs work is reasonably high risk).
027.25 MCr for depreciation, finance & insurance
Maintenance
000.24 MCr (book 2 rate at .1%)(I'm picking the civilian rate is sufficient to contract out the maintenance program.)
Salaries
Salaries needs to cover Operations Crews and C3 staff.
A couple of differences from discussion already. The 8 combat troops IMTU would be seconded from the Army with that branch paying the wages and providing any specialized training and equipment needed. The squad would also be lead by a junior officer as on this world the assignment is rather unique.
The Patrol Ship should also have a permanent Ships Boat crew of 2 on board. In space combat the extra weapon batteries are handy and on boarding/inspection jobs the Ships Boat will be used by the boarders, under the watchful eyes of the standing off (& fully crewed) Patrol Ship.
I would have 3 crews, one on patrol, one on stand-down, one on stand-by/training etc. Only having one asset, the intent is to keep it on the job 24/7 conducting inspections, etc.
And the crew selected for this prestigious job, should be the best available. That means high skill levels (skill 3-5, salary is +10% per skill level) and high previous rank/achievements (another +10%, probably +20-30% for seniority). Say +50 to +70% on standard salaries. Definitely not budget salaries for skill-1 crew.
Standard Monthly Salaries for Operations Crews, per Crew
Pilot 6,000.00 per month
Astrogator 5,000.00
Chief Engineer 4,400.00
2 Engineers 8,000.00
Doctor 2,000.00
Chief Gunner 1,100.00
3 Gunners 3,000.00
Ships Boat Pilot 6,000 (seems a bit high, but is book 2 rate)
Ships Boat Engineer/Gunner 4000
2.275 Annual Crews salary (Crew salaries total 39,500Cr per month plus 60% for skill/seniority *12 months * 3 shifts)
plus a rotation of 8 Troops, including a junior officer, all from Army budget.
C3 Staff
Commodore/Commander
2IC
Unit Senior NCO
Intelligence Officer & NCO
Training Officer & Senior NCO
Liaison Officers x 3 (gofers liasing with Media, Police, Politicians, Customs, Immigration, Military, Commerce, High/Low Ports, etc)
Admin NCO's x 3
Catering NCO's x 2
Stores NCO & Private
001.00 17 C3 Personal (arbitrary 1 MCr annual salary)
003.275 Salary Total
Fuel & Expendables
Life Support (Assumes provisions included)
20 Ships Crew (Crew & Troops) @ 2,000 Cr each per fortnight
001.040 Annual Life Support (2000 * 20 * 26 Fortnights)
000.360 Munition Replacement 5,000Cr per missile * 6 missile racks * 12 reloads per year
Fuel, 40 ton per month for PP use, 480 tons.
Jump Fuel, for 3 outbound & 3 inbound J3 jumps at 120ton per J3, 720 tons. (Just arbitrarily picked 3 J3 trips as a useful number to work with.)
000.600 for 1200 tons of refined fuel (@ 500cr per ton) (prefer refined fuel to minimize maintenance issues. Would be cheaper though to have a Bk 5 purification plant on the dirtside base.)
002.00 Fuel & Expendables
Base Costs
All guestimates
000.200 Buildings, offices, mess hall and training rooms, leased from the main Starport Authority.
000.020 Transport, provided by & maintained by the dirtside Army. (1 staff car, 5 utility vehicles, 1 medium truck)
000.036 Berth, permanent secure Ships Berth (@ 100cr per day).
000.005 Utilities & Expendables, coffee, power, etc
000.261 Total Base Costs
Training/Mission/Exercise Costs
The slush fund for training or contingencies. Covering outside contracted training, extra missiles, minor repairs, the cost of diverting commercial ships to Search & Rescue duties, escorting VIPs, chartering civilian ships for various purposes (go scout that pirate base...), etc.
Say +20% on the total so far or 6.5 MCr.
Total Budget Dinkyworld Navy
- 027.250 Financing, depreciation & insurance
- 000.240 Maintenance
- 003.275 Salaries
- 002.000 Fuel and expendables
- 000.261 Base costs
- 006.500 Training/Mission/Exercise costs
40 MCr per annum (actually 39.526 MCr round up)
*(and less the finance costs per Ranke's amended scenario it becomes 23.094, rounded to
23 MCr.)
Assuming my numbers are ballpark ok (obviously not a given

) 40MCr is way off the 10% or 24MCrsuggested by TCS.
The differences tho may be in part due to the scale of the operation and in part that much larger, stable worlds with low inflation will be able to issue secure government bonds at a much, much cheaper interest rate.
Insurance then becomes redundant/optional, interest is cheaper, base costs & C3 staff become a much smaller proportion, refined fuel is provided by fleet tankers, Operations crew are dedicated to a ship (allow for say 150% crewing rather than 300%), many mission costs can be separated off to other agencies (eg: COACC, Customs/Immigration, Police, Army, etc) and most training is done in-house by experienced staff with many years of service.
Total Budget Large Navy
- 016.310 Government Bonds, 40 years at 3% & Depreciation.
- 000.240 Maintenance
- 001.138 Salaries (150% crewing for training, replacements, C3, etc)
- 001.500 Fuel and expendables
- 000.261 Base costs
- 002.000 Mission/Exercise costs
21.449, leaving roughly 2.5MCr as a reserve/slush fund likely partially used to fund the Marines, base security, Navy dedicated high ports, more Intelligence gathering and Special Forces. The balance used to fund important stuff like the Pilots Academy, the Staff College, the Admiral in Chiefs official residence...
24.00 MCr per Annum (with some padding

)
If you made it this far well done. I hope you enjoyed (& followed my ramblings) as much as I did in pondering on it (it was a quiet weekend

). Feedback/criticism is most welcome.
Cheers
Matt