Supplement Four
SOC-14 5K
In Traveller (at least in Classic), the fastest M-Drives produce 6 Gs of thrust. When I was young with the game, I always wondered, "Why the 6G limit?"
Is that the limit of technology? We just don't know how to build a 7G M-Drive yet?
That's seems unlikely to me, especially given what Traveller has done with like technology--entire cities floating in the clouds on some planets.
Maybe Marc & Co. liked the 1-6 connection with a 1D6?
Dunno. Maybe.
Maybe the 7G drives can be built, but they're non-practical in some way? They're way too big? (I don't buy that because a large fast spaceship would have great uses for in-system travel.) They're fuel ineffecient? (I don't buy that either, given how relatively efficient the 1-6 G drives are.) Some other reason along these lines?
Not buyin' it.
OK, then, why?
What's the reason?
The J-6 limit is a lot easier to swallow (since we're dealing with Jump Space) than the M-6 limit.
So...why?
Well, let me give you a reason that may not exactly be canon (and it may also be some forgotten canon), but it sure is fun and colors a game with some detail that makes the universe that much more real.
I wish I could take credit for this idea, but it's not mine. I mined it from an old White Dwarf Traveller article.
The idea is this. Very simple: The M rating on a vessel describes the acceleration capability of that drive to push that vessel to the indicated acceleration, and it also describes the drives rating to compensate for the thrust.
For example, a vessel with a M-3 drive can accelerate up to 3Gs. If the ship does this, then the crew experiences 3G acceleration (gravity inside the ship is 3Gs). That's 3Gs acceleration and 0G compensation.
If the captain wants to keep the crew and passengers comfy in a standard 1G field, then the maximum he can accelerate the craft is 2Gs. The M-3 drive is used to accelerate at 2Gs while using the remaing 1G to compensate. 2 - 1 = 1. The crew will be in a 1G field.
So, for a M-3 vessel, the ship could...
1: Accelerate at 3Gs, while maintaining 0G compensation. Crew exposed to 3Gs throughout the acceleration.
3 - 0 = 3
2: Accelerate at 2Gs, while maintaining 1G compensation. Crew exposed to 1Gs throughout the acceleration.
2 - 1 = 1
3: Accelerate at 1Gs, while maintaining 2G compensation. Crew exposed to 3Gs throughout the acceleration.
1 - 2 = 1 (absolute value)
4: No acceleration. Max interior compensation is 3Gs.
0 - 3 = 3 (absolute value)
That last option is interesting, because it tells you the maximum G rating that the drive can produce in the interior of the craft. If pirates swarm aboard, the max G field you can crush them with is 3Gs....which is heavy, but not deadly (probably a enough to give the crew a big edge, though).
Another interesting factoid is that the maximum G rating that a human can withstand for a long period of time, without aides like pressure suits, is about 5Gs. In Traveller, it is mostly military craft that have 6G M-Drives. So, if the captain calls for high G maneuvers, the crew must know to don their vacc suits and strap into their acceleration couches.
So, what does this mean?
On planets, ships should be able to combine the surface gravity of a vessel with the G rating to make for a stronger force. If on a standard 1G, Size 8 world, then a ship with a M-3 drive can create an interior force of 4Gs.
For a game...what if a ship with a 1G drive is repelling borders? One tactic may be to get to a nearby gas giant to use that world's G field to increase the interior G rating.
No longer can certain sections of the ship be thrust into zero G while other sections maintain standard 1 G gravity. The G rating is set for the entire ship...if the cargo hold is in 0G, then so is the entire craft. The G field is a true field that encompasses the entire ship. It's not an on/off light switch. In a game, this makes skills like Zero-G Enviroment more important again.
Large capital ships multiple M-Drives could have different fields around different sections of the ship. The boundary between fields will not be clear, but fuzzy. And, maybe the entire design of the ship may circle around the boundary of the G fields.
In a game...Captains will have choices to make. No longer is "max G" the only choice to be made when travelling in-system, starport to gas giant. If it's 1 day and 8 hours to the nearest GG at 3G acceleration, then a vessel with a M-3 drive will expose the crew to the uncomfortable 3Gs for over a day.
Think of the passengers...can this be done?
If running from pirates, then, you bet.
If making a normal milk run, then the crew would probably be more comfortable in a 1G field. Heck, High Passages may require the ship to remain in a 1G field by law.
What I like is how this brings "detail" to a game...those touches that make the universe seem real to the players. They've got the ins-and-outs of the ship's drive to consider, not unlike an ocean going vessel's captain saying, "All ahead one third!"
Is that the limit of technology? We just don't know how to build a 7G M-Drive yet?
That's seems unlikely to me, especially given what Traveller has done with like technology--entire cities floating in the clouds on some planets.
Maybe Marc & Co. liked the 1-6 connection with a 1D6?
Dunno. Maybe.
Maybe the 7G drives can be built, but they're non-practical in some way? They're way too big? (I don't buy that because a large fast spaceship would have great uses for in-system travel.) They're fuel ineffecient? (I don't buy that either, given how relatively efficient the 1-6 G drives are.) Some other reason along these lines?
Not buyin' it.
OK, then, why?
What's the reason?
The J-6 limit is a lot easier to swallow (since we're dealing with Jump Space) than the M-6 limit.
So...why?
Well, let me give you a reason that may not exactly be canon (and it may also be some forgotten canon), but it sure is fun and colors a game with some detail that makes the universe that much more real.
I wish I could take credit for this idea, but it's not mine. I mined it from an old White Dwarf Traveller article.
The idea is this. Very simple: The M rating on a vessel describes the acceleration capability of that drive to push that vessel to the indicated acceleration, and it also describes the drives rating to compensate for the thrust.
For example, a vessel with a M-3 drive can accelerate up to 3Gs. If the ship does this, then the crew experiences 3G acceleration (gravity inside the ship is 3Gs). That's 3Gs acceleration and 0G compensation.
If the captain wants to keep the crew and passengers comfy in a standard 1G field, then the maximum he can accelerate the craft is 2Gs. The M-3 drive is used to accelerate at 2Gs while using the remaing 1G to compensate. 2 - 1 = 1. The crew will be in a 1G field.
So, for a M-3 vessel, the ship could...
1: Accelerate at 3Gs, while maintaining 0G compensation. Crew exposed to 3Gs throughout the acceleration.
3 - 0 = 3
2: Accelerate at 2Gs, while maintaining 1G compensation. Crew exposed to 1Gs throughout the acceleration.
2 - 1 = 1
3: Accelerate at 1Gs, while maintaining 2G compensation. Crew exposed to 3Gs throughout the acceleration.
1 - 2 = 1 (absolute value)
4: No acceleration. Max interior compensation is 3Gs.
0 - 3 = 3 (absolute value)
That last option is interesting, because it tells you the maximum G rating that the drive can produce in the interior of the craft. If pirates swarm aboard, the max G field you can crush them with is 3Gs....which is heavy, but not deadly (probably a enough to give the crew a big edge, though).
Another interesting factoid is that the maximum G rating that a human can withstand for a long period of time, without aides like pressure suits, is about 5Gs. In Traveller, it is mostly military craft that have 6G M-Drives. So, if the captain calls for high G maneuvers, the crew must know to don their vacc suits and strap into their acceleration couches.
So, what does this mean?
On planets, ships should be able to combine the surface gravity of a vessel with the G rating to make for a stronger force. If on a standard 1G, Size 8 world, then a ship with a M-3 drive can create an interior force of 4Gs.
For a game...what if a ship with a 1G drive is repelling borders? One tactic may be to get to a nearby gas giant to use that world's G field to increase the interior G rating.
No longer can certain sections of the ship be thrust into zero G while other sections maintain standard 1 G gravity. The G rating is set for the entire ship...if the cargo hold is in 0G, then so is the entire craft. The G field is a true field that encompasses the entire ship. It's not an on/off light switch. In a game, this makes skills like Zero-G Enviroment more important again.
Large capital ships multiple M-Drives could have different fields around different sections of the ship. The boundary between fields will not be clear, but fuzzy. And, maybe the entire design of the ship may circle around the boundary of the G fields.
In a game...Captains will have choices to make. No longer is "max G" the only choice to be made when travelling in-system, starport to gas giant. If it's 1 day and 8 hours to the nearest GG at 3G acceleration, then a vessel with a M-3 drive will expose the crew to the uncomfortable 3Gs for over a day.
Think of the passengers...can this be done?
If running from pirates, then, you bet.
If making a normal milk run, then the crew would probably be more comfortable in a 1G field. Heck, High Passages may require the ship to remain in a 1G field by law.
What I like is how this brings "detail" to a game...those touches that make the universe seem real to the players. They've got the ins-and-outs of the ship's drive to consider, not unlike an ocean going vessel's captain saying, "All ahead one third!"