Nathan: Greg Stafford has stated several times that Glorantha came first (in a boardgame design); The rules were written to reflect glorantha, not the other way around.
I quote now from 2E's page 3:
Likewise, Traveller's Imperium's roots begin not in 1977 with Traveller, but in 1974, with the drafts of the later (1977) released Imperium. The game shipped in 77 with only vague hints, but the setting discussed in the adventures in 1979 already shared much with the Imperium boardgame...
Still, the "Big Ship" OTU is a departure in 1979 to 1980...
So CT has several layers to look at here:
MT is a different beastie entirely...
It is, largely, devoid of Marc's direct attentions. It turns the setting to war. It had high goals and didn't meet them. And it drove two of the best writers (of a group of 6-8 overall) of the era out of the gaming industry in major burnout.
MT presents a different fleet and troop model from CT. Joe and Gary altered it to be more modern.
MT presents a different (and changing-in-setting) view of what warfare means to the setting, and how the effects of the 5FW change things.
MT also makes a number of small changes in the library data.
It's worth noting that many of MT's fans don't use the MT setting, instead using the late CT 3I.
I quote now from 2E's page 3:
RuneQuest is a departure from most FRP (as they are abbreviated) games issued since the concept's introduction in 1974. Unlike most others, this game is tied to a particular world, Glorantha, first glimpsed through Chaosium's boardgames White Bear and Red Moon and Nomad Gods. Those who have not seen this world before will find part of it within these pages.
Likewise, Traveller's Imperium's roots begin not in 1977 with Traveller, but in 1974, with the drafts of the later (1977) released Imperium. The game shipped in 77 with only vague hints, but the setting discussed in the adventures in 1979 already shared much with the Imperium boardgame...
Still, the "Big Ship" OTU is a departure in 1979 to 1980...
So CT has several layers to look at here:
- CT as Marc saw it at the dawn of the game (vaguely tied by 1978 to Imperium's setting - See the Imperium Designers notes in Dragon)
- CT as gamers generally saw it (Rules sans setting) in 1977-80
- CT as developers worked with in 1980 onward.
MT is a different beastie entirely...
It is, largely, devoid of Marc's direct attentions. It turns the setting to war. It had high goals and didn't meet them. And it drove two of the best writers (of a group of 6-8 overall) of the era out of the gaming industry in major burnout.
MT presents a different fleet and troop model from CT. Joe and Gary altered it to be more modern.
MT presents a different (and changing-in-setting) view of what warfare means to the setting, and how the effects of the 5FW change things.
MT also makes a number of small changes in the library data.
It's worth noting that many of MT's fans don't use the MT setting, instead using the late CT 3I.